Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -9,6 +9,8 @@ Class RipperAmmo : Ammo
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 75;
Ammo.DropAmount 10;
Radius 4;
Height 21;
}
States
{
@ -27,6 +29,8 @@ Class Razor2Trail : Actor
+NOCLIP;
+DONTSPLASH;
+NOTELEPORT;
Radius 0.1;
Height 0;
}
override void Tick()
{
@ -54,7 +58,7 @@ Class Razor2 : Actor
Default
{
Radius 2;
Height 0;
Height 2;
Speed 50;
DamageFunction Random[Ripper](20,30);
DamageType "Ripper";
@ -244,6 +248,9 @@ Class Ripper2 : UTWeapon
Weapon.AmmoType2 "RipperAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 15;
Radius 20;
Height 16;
UTWeapon.DroppedHeight 16;
}
action void A_RazorFire( bool alt = false )
{