Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -9,6 +9,8 @@ Class RipperAmmo : Ammo
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 75;
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Ammo.DropAmount 10;
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Radius 4;
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Height 21;
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}
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States
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{
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@ -27,6 +29,8 @@ Class Razor2Trail : Actor
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+NOCLIP;
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+DONTSPLASH;
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+NOTELEPORT;
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Radius 0.1;
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Height 0;
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}
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override void Tick()
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{
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@ -54,7 +58,7 @@ Class Razor2 : Actor
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Default
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{
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Radius 2;
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Height 0;
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Height 2;
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Speed 50;
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DamageFunction Random[Ripper](20,30);
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DamageType "Ripper";
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@ -244,6 +248,9 @@ Class Ripper2 : UTWeapon
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Weapon.AmmoType2 "RipperAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 15;
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Radius 20;
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Height 16;
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UTWeapon.DroppedHeight 16;
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}
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action void A_RazorFire( bool alt = false )
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{
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