Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -9,6 +9,8 @@ Class RifleAmmo : Ammo
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 5;
Radius 6;
Height 12;
}
States
{
@ -26,6 +28,8 @@ Class RifleAmmo2 : RifleAmmo
Inventory.PickupMessage "You got a Rifle Round.";
Inventory.Amount 1;
Ammo.DropAmount 1;
Radius 1;
Height 8;
}
States
{
@ -138,6 +142,9 @@ Class SniperRifle : UTWeapon
Weapon.AmmoType2 "RifleAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 8;
Radius 20;
Height 16;
UTWeapon.DroppedHeight 10;
}
States
{