Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -9,6 +9,8 @@ Class RifleAmmo : Ammo
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 50;
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Ammo.DropAmount 5;
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Radius 6;
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Height 12;
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}
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States
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{
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@ -26,6 +28,8 @@ Class RifleAmmo2 : RifleAmmo
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Inventory.PickupMessage "You got a Rifle Round.";
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Inventory.Amount 1;
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Ammo.DropAmount 1;
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Radius 1;
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Height 8;
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}
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States
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{
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@ -138,6 +142,9 @@ Class SniperRifle : UTWeapon
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Weapon.AmmoType2 "RifleAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 8;
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Radius 20;
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Height 16;
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UTWeapon.DroppedHeight 10;
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}
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States
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{
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