Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -2,7 +2,7 @@ Class ModuleHitbox : Actor
{
Default
{
Radius 10;
Radius 5;
Height 4;
+SHOOTABLE;
+NOGRAVITY;
@ -30,7 +30,7 @@ Class ModuleHitbox : Actor
Destroy();
return;
}
SetOrigin(target.pos-(0,0,height*0.5),true);
SetOrigin(target.pos,true);
if ( target.bMISSILE ) return;
let bi = BlockThingsIterator.Create(self,32);
while ( bi.Next() )
@ -119,7 +119,7 @@ Class TranslocatorModule : Actor
Default
{
Radius 2;
Height 0;
Height 2;
Speed 25;
PROJECTILE;
-NOGRAVITY;
@ -357,6 +357,9 @@ Class Translocator : UTWeapon
Weapon.SlotNumber 1;
Weapon.SelectionOrder 10;
+WEAPON.NO_AUTO_SWITCH;
Radius 5;
Height 16;
UTWeapon.DroppedHeight 4;
}
States
{