Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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parent
f55abc40fb
commit
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32 changed files with 209 additions and 46 deletions
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@ -2,7 +2,7 @@ Class ModuleHitbox : Actor
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{
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Default
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{
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Radius 10;
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Radius 5;
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Height 4;
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+SHOOTABLE;
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+NOGRAVITY;
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@ -30,7 +30,7 @@ Class ModuleHitbox : Actor
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Destroy();
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return;
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}
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SetOrigin(target.pos-(0,0,height*0.5),true);
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SetOrigin(target.pos,true);
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if ( target.bMISSILE ) return;
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let bi = BlockThingsIterator.Create(self,32);
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while ( bi.Next() )
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@ -119,7 +119,7 @@ Class TranslocatorModule : Actor
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Default
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{
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Radius 2;
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Height 0;
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Height 2;
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Speed 25;
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PROJECTILE;
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-NOGRAVITY;
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@ -357,6 +357,9 @@ Class Translocator : UTWeapon
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Weapon.SlotNumber 1;
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Weapon.SelectionOrder 10;
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+WEAPON.NO_AUTO_SWITCH;
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Radius 5;
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Height 16;
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UTWeapon.DroppedHeight 4;
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}
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States
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{
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