Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -184,6 +184,10 @@ Class RandomSpawner2 : RandomSpawner
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Class UTWeapon : Weapon
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{
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double droppedheight;
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Property DroppedHeight : droppedheight;
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// Drawstuffs under HUD
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virtual ui void PreRender() {}
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// Drawstuffs over HUD
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@ -197,6 +201,7 @@ Class UTWeapon : Weapon
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{
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d.SetState(d.ResolveState("Spawn")+1);
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d.bALWAYSPICKUP = true;
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d.A_SetSize(-1,UTWeapon(d).droppedheight);
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}
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return d;
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}
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@ -205,6 +210,7 @@ Class UTWeapon : Weapon
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{
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SetState(ResolveState("Spawn")+1);
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bALWAYSPICKUP = true;
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A_SetSize(-1,droppedheight);
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return false;
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}
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@ -228,6 +234,7 @@ Class UTWeapon : Weapon
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Weapon.BobRangeX 0.2;
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Weapon.BobRangeY 0.4;
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+WEAPON.NOALERT;
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UTWeapon.DroppedHeight 16;
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}
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}
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