Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
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32 changed files with 209 additions and 46 deletions
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@ -11,6 +11,8 @@ Class WarheadAmmo : Ammo
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Ammo.BackpackMaxAmount 2;
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Ammo.DropAmount 1;
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Inventory.RespawnTics 2100;
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Radius 2;
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Height 42;
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}
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States
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{
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@ -110,8 +112,8 @@ Class WarheadHitbox : Actor
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{
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Default
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{
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Radius 8;
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Height 8;
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Radius 2;
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Height 4;
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+SHOOTABLE;
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+NOGRAVITY;
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+NOCLIP;
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@ -242,8 +244,8 @@ Class WarShell : Actor
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Default
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{
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Obituary "%o was vaporized by %k's Redeemer!!";
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Radius 4;
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Height 4;
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Radius 2;
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Height 2;
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Speed 2;
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DamageType 'RedeemerDeath';
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DamageFactor 1000;
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@ -649,6 +651,9 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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Inventory.RespawnTics 2100;
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+INVENTORY.ALWAYSPICKUP;
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+WEAPON.NOAUTOFIRE;
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Radius 24;
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Height 16;
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UTWeapon.DroppedHeight 16;
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}
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States
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{
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