Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).

Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
This commit is contained in:
Marisa the Magician 2018-05-30 21:31:41 +02:00
commit 92ae39afba
32 changed files with 209 additions and 46 deletions

View file

@ -11,6 +11,8 @@ Class WarheadAmmo : Ammo
Ammo.BackpackMaxAmount 2;
Ammo.DropAmount 1;
Inventory.RespawnTics 2100;
Radius 2;
Height 42;
}
States
{
@ -110,8 +112,8 @@ Class WarheadHitbox : Actor
{
Default
{
Radius 8;
Height 8;
Radius 2;
Height 4;
+SHOOTABLE;
+NOGRAVITY;
+NOCLIP;
@ -242,8 +244,8 @@ Class WarShell : Actor
Default
{
Obituary "%o was vaporized by %k's Redeemer!!";
Radius 4;
Height 4;
Radius 2;
Height 2;
Speed 2;
DamageType 'RedeemerDeath';
DamageFactor 1000;
@ -649,6 +651,9 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
Inventory.RespawnTics 2100;
+INVENTORY.ALWAYSPICKUP;
+WEAPON.NOAUTOFIRE;
Radius 24;
Height 16;
UTWeapon.DroppedHeight 16;
}
States
{