Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
BIN
brightmaps/Chunk_a00.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
brightmaps/Chunk_a01.png
Normal file
|
After Width: | Height: | Size: 176 B |
BIN
brightmaps/Chunk_a02.png
Normal file
|
After Width: | Height: | Size: 176 B |
BIN
brightmaps/Chunk_a03.png
Normal file
|
After Width: | Height: | Size: 176 B |
BIN
brightmaps/Chunk_a04.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
brightmaps/Chunk_a05.png
Normal file
|
After Width: | Height: | Size: 176 B |
BIN
brightmaps/Chunk_a06.png
Normal file
|
After Width: | Height: | Size: 176 B |
BIN
brightmaps/Chunk_a07.png
Normal file
|
After Width: | Height: | Size: 176 B |
BIN
brightmaps/Chunk_a08.png
Normal file
|
After Width: | Height: | Size: 175 B |
BIN
brightmaps/Chunk_a09.png
Normal file
|
After Width: | Height: | Size: 112 B |
BIN
brightmaps/Chunk_a10.png
Normal file
|
After Width: | Height: | Size: 112 B |
BIN
brightmaps/Chunk_a11.png
Normal file
|
After Width: | Height: | Size: 112 B |
48
gldefs.txt
|
|
@ -538,6 +538,54 @@ HardwareShader Texture "models/JBigFlash1.png"
|
||||||
{
|
{
|
||||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||||
}
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a00.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a00.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a01.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a01.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a02.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a02.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a03.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a03.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a04.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a04.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a05.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a05.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a06.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a06.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a07.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a07.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a08.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a08.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a09.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a09.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a10.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a10.png"
|
||||||
|
}
|
||||||
|
Brightmap Texture "models/Chunk_a11.png"
|
||||||
|
{
|
||||||
|
Map "brightmaps/Chunk_a11.png"
|
||||||
|
}
|
||||||
PulseLight "UTRedKeyLight"
|
PulseLight "UTRedKeyLight"
|
||||||
{
|
{
|
||||||
Color 1.0 0.0 0.0
|
Color 1.0 0.0 0.0
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,7 @@ Model "UTChainsaw"
|
||||||
Path "models"
|
Path "models"
|
||||||
Model 1 "ChainSawPick_d.3d"
|
Model 1 "ChainSawPick_d.3d"
|
||||||
Skin 1 "JChainSawPick1.png"
|
Skin 1 "JChainSawPick1.png"
|
||||||
Offset -10.5 -0.84 12
|
Offset -10.5 -0.84 6
|
||||||
Scale 0.14 0.168 0.14
|
Scale 0.14 0.168 0.14
|
||||||
RollOffset -90
|
RollOffset -90
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -15,8 +15,8 @@ Model "UTRocketAmmo2"
|
||||||
Path "models"
|
Path "models"
|
||||||
Model 0 "UTRocket_d.3d"
|
Model 0 "UTRocket_d.3d"
|
||||||
Skin 0 "JuRocket1_.png"
|
Skin 0 "JuRocket1_.png"
|
||||||
|
Offset 0 1.4796 6
|
||||||
Scale 0.0822 0.09864 0.07
|
Scale 0.0822 0.09864 0.07
|
||||||
ZOffset 6
|
|
||||||
RollOffset -90
|
RollOffset -90
|
||||||
|
|
||||||
FrameIndex RCKT A 0 0
|
FrameIndex RCKT A 0 0
|
||||||
|
|
|
||||||
|
|
@ -38,6 +38,8 @@ Class UTArmorBonus : UTArmor replaces ArmorBonus
|
||||||
UTArmor.ArmorAbsorption 25;
|
UTArmor.ArmorAbsorption 25;
|
||||||
Inventory.PickupMessage "You picked up an Armor Bonus.";
|
Inventory.PickupMessage "You picked up an Armor Bonus.";
|
||||||
Inventory.PickupSound "misc/ut_shard";
|
Inventory.PickupSound "misc/ut_shard";
|
||||||
|
Radius 4;
|
||||||
|
Height 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -58,6 +60,8 @@ Class UTThighPads : UTArmor replaces GreenArmor
|
||||||
UTArmor.ArmorAbsorption 50;
|
UTArmor.ArmorAbsorption 50;
|
||||||
Inventory.PickupMessage "You got the Thigh Pads.";
|
Inventory.PickupMessage "You got the Thigh Pads.";
|
||||||
Inventory.PickupSound "misc/ut_armor";
|
Inventory.PickupSound "misc/ut_armor";
|
||||||
|
Radius 8;
|
||||||
|
Height 20;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -78,6 +82,8 @@ Class UTBodyArmor : UTArmor replaces BlueArmor
|
||||||
UTArmor.ArmorAbsorption 75;
|
UTArmor.ArmorAbsorption 75;
|
||||||
Inventory.PickupMessage "You got the Body Armor.";
|
Inventory.PickupMessage "You got the Body Armor.";
|
||||||
Inventory.PickupSound "misc/ut_armor";
|
Inventory.PickupSound "misc/ut_armor";
|
||||||
|
Radius 10;
|
||||||
|
Height 20;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -135,6 +141,8 @@ Class UTShieldBelt : UTArmor replaces Megasphere
|
||||||
Inventory.PickupMessage "You got the Shield Belt.";
|
Inventory.PickupMessage "You got the Shield Belt.";
|
||||||
Inventory.PickupSound "belt/pickup";
|
Inventory.PickupSound "belt/pickup";
|
||||||
Inventory.RespawnTics 2100;
|
Inventory.RespawnTics 2100;
|
||||||
|
Radius 10;
|
||||||
|
Height 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -28,6 +28,8 @@ Class BioAmmo : Ammo
|
||||||
Ammo.BackpackAmount 50;
|
Ammo.BackpackAmount 50;
|
||||||
Ammo.BackpackMaxAmount 100;
|
Ammo.BackpackMaxAmount 100;
|
||||||
Ammo.DropAmount 10;
|
Ammo.DropAmount 10;
|
||||||
|
Radius 8;
|
||||||
|
Height 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -82,14 +84,19 @@ Class BioHitbox : Actor
|
||||||
{
|
{
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 2;
|
Radius 3;
|
||||||
Height 2;
|
Height 6;
|
||||||
+SHOOTABLE;
|
+SHOOTABLE;
|
||||||
+NOGRAVITY;
|
+NOGRAVITY;
|
||||||
+NOCLIP;
|
+NOCLIP;
|
||||||
+DONTSPLASH;
|
+DONTSPLASH;
|
||||||
+NOBLOOD;
|
+NOBLOOD;
|
||||||
}
|
}
|
||||||
|
override void PostBeginPlay()
|
||||||
|
{
|
||||||
|
Super.PostBeginPlay();
|
||||||
|
if ( target ) A_SetSize(1.5*target.scale.x,3*target.scale.y);
|
||||||
|
}
|
||||||
override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
|
override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
|
||||||
{
|
{
|
||||||
if ( inflictor == target ) return 0;
|
if ( inflictor == target ) return 0;
|
||||||
|
|
@ -338,8 +345,8 @@ Class BioGel : Actor
|
||||||
DamageType 'Slime';
|
DamageType 'Slime';
|
||||||
DamageFunction Random[GES](20,30)*Scale.x;
|
DamageFunction Random[GES](20,30)*Scale.x;
|
||||||
RenderStyle "Add";
|
RenderStyle "Add";
|
||||||
Radius 4;
|
Radius 3;
|
||||||
Height 4;
|
Height 3;
|
||||||
Scale 2;
|
Scale 2;
|
||||||
Speed 20;
|
Speed 20;
|
||||||
PROJECTILE;
|
PROJECTILE;
|
||||||
|
|
@ -490,6 +497,9 @@ Class BioRifle : UTWeapon
|
||||||
Weapon.AmmoType2 "BioAmmo";
|
Weapon.AmmoType2 "BioAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 25;
|
Weapon.AmmoGive 25;
|
||||||
|
Radius 10;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 14;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -131,6 +131,12 @@ Class UTChainsaw : UTWeapon
|
||||||
if ( d.HitType == TRACE_HitWall ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation-d.HitDir*4);
|
if ( d.HitType == TRACE_HitWall ) d.HitLine.RemoteActivate(self,d.LineSide,SPAC_Impact,d.HitLocation-d.HitDir*4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
override void DetachFromOwner()
|
||||||
|
{
|
||||||
|
if ( Owner ) Owner.A_StopSound(CHAN_6);
|
||||||
|
A_PlaySound("chainsaw/lower",CHAN_6);
|
||||||
|
Super.DetachFromOwner();
|
||||||
|
}
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Tag "Chainsaw";
|
Tag "Chainsaw";
|
||||||
|
|
@ -141,6 +147,9 @@ Class UTChainsaw : UTWeapon
|
||||||
Weapon.SelectionOrder 9;
|
Weapon.SelectionOrder 9;
|
||||||
+WEAPON.MELEEWEAPON;
|
+WEAPON.MELEEWEAPON;
|
||||||
+FORCEPAIN;
|
+FORCEPAIN;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ Class UTRocketAmmo : Ammo
|
||||||
Ammo.BackpackAmount 12;
|
Ammo.BackpackAmount 12;
|
||||||
Ammo.BackpackMaxAmount 48;
|
Ammo.BackpackMaxAmount 48;
|
||||||
Ammo.DropAmount 3;
|
Ammo.DropAmount 3;
|
||||||
|
Radius 4;
|
||||||
|
Height 14;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -27,6 +29,8 @@ Class UTRocketAmmo2 : UTRocketAmmo
|
||||||
Inventory.PickupMessage "You picked up a Single Rocket.";
|
Inventory.PickupMessage "You picked up a Single Rocket.";
|
||||||
Inventory.Amount 1;
|
Inventory.Amount 1;
|
||||||
Ammo.DropAmount 1;
|
Ammo.DropAmount 1;
|
||||||
|
Radius 2;
|
||||||
|
Height 13;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -108,7 +112,7 @@ Class UTRocket : Actor
|
||||||
DamageFunction Random[Eightball](70,80);
|
DamageFunction Random[Eightball](70,80);
|
||||||
DamageType 'RocketDeath';
|
DamageType 'RocketDeath';
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Speed 30;
|
Speed 30;
|
||||||
PROJECTILE;
|
PROJECTILE;
|
||||||
+SKYEXPLODE;
|
+SKYEXPLODE;
|
||||||
|
|
@ -386,6 +390,9 @@ Class UTRocketLauncher : UTWeapon
|
||||||
Weapon.AmmoType2 "UTRocketAmmo";
|
Weapon.AmmoType2 "UTRocketAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 6;
|
Weapon.AmmoGive 6;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,8 @@ Class EClip : MiniAmmo replaces Clip
|
||||||
Inventory.PickupMessage "You picked up a Clip.";
|
Inventory.PickupMessage "You picked up a Clip.";
|
||||||
Inventory.Amount 20;
|
Inventory.Amount 20;
|
||||||
Ammo.DropAmount 5;
|
Ammo.DropAmount 5;
|
||||||
|
Radius 8;
|
||||||
|
Height 6;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -94,7 +96,7 @@ Class UTCasing : Actor
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
+NOBLOCKMAP;
|
+NOBLOCKMAP;
|
||||||
+MISSILE;
|
+MISSILE;
|
||||||
+MOVEWITHSECTOR;
|
+MOVEWITHSECTOR;
|
||||||
|
|
@ -360,6 +362,9 @@ Class Enforcer : UTWeapon replaces Pistol
|
||||||
Weapon.AmmoGive 30;
|
Weapon.AmmoGive 30;
|
||||||
Enforcer.ClipCount 20;
|
Enforcer.ClipCount 20;
|
||||||
Enforcer.SlaveClipCount 20;
|
Enforcer.SlaveClipCount 20;
|
||||||
|
Radius 8;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -35,6 +35,8 @@ Class FlakAmmo : Ammo
|
||||||
Ammo.BackpackAmount 20;
|
Ammo.BackpackAmount 20;
|
||||||
Ammo.BackpackMaxAmount 50;
|
Ammo.BackpackMaxAmount 50;
|
||||||
Ammo.DropAmount 5;
|
Ammo.DropAmount 5;
|
||||||
|
Radius 10;
|
||||||
|
Height 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -52,6 +54,8 @@ Class FlakAmmo2 : FlakAmmo
|
||||||
Inventory.PickupMessage "You picked up a Flak Shell.";
|
Inventory.PickupMessage "You picked up a Flak Shell.";
|
||||||
Inventory.Amount 1;
|
Inventory.Amount 1;
|
||||||
Ammo.DropAmount 1;
|
Ammo.DropAmount 1;
|
||||||
|
Radius 4;
|
||||||
|
Height 6;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -77,9 +81,9 @@ Class ChunkLight : DynamicLight
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ( globalfreeze || level.frozen ) return;
|
if ( globalfreeze || level.frozen ) return;
|
||||||
args[LIGHT_RED] = 255*target.alpha;
|
args[LIGHT_RED] = 255*(10-target.frame)*0.1;
|
||||||
args[LIGHT_GREEN] = 224*target.alpha;
|
args[LIGHT_GREEN] = 224*(10-target.frame)*0.1;
|
||||||
args[LIGHT_BLUE] = 128*target.alpha;
|
args[LIGHT_BLUE] = 128*(10-target.frame)*0.1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -94,7 +98,6 @@ Class ChunkTrail : Actor
|
||||||
+NOGRAVITY;
|
+NOGRAVITY;
|
||||||
+DONTSPLASH;
|
+DONTSPLASH;
|
||||||
+FORCEXYBILLBOARD;
|
+FORCEXYBILLBOARD;
|
||||||
+INVISIBLE; // temporarily until clipping screwery is fixed
|
|
||||||
Scale 0.2;
|
Scale 0.2;
|
||||||
}
|
}
|
||||||
override void PostBeginPlay()
|
override void PostBeginPlay()
|
||||||
|
|
@ -107,13 +110,11 @@ Class ChunkTrail : Actor
|
||||||
{
|
{
|
||||||
Super.Tick();
|
Super.Tick();
|
||||||
if ( globalfreeze || level.frozen ) return;
|
if ( globalfreeze || level.frozen ) return;
|
||||||
A_SpawnParticle("FFFF00",SPF_FULLBRIGHT,1,8,startalphaf:alpha);
|
|
||||||
A_SpawnParticle("E0A000",SPF_FULLBRIGHT,1,16,startalphaf:alpha*0.6);
|
|
||||||
A_SpawnParticle("804000",SPF_FULLBRIGHT,1,32,startalphaf:alpha*0.3);
|
|
||||||
if ( InStateSequence(CurState,FindState("Death")) ) return;
|
if ( InStateSequence(CurState,FindState("Death")) ) return;
|
||||||
if ( !target )
|
if ( !target )
|
||||||
{
|
{
|
||||||
SetStateLabel("Death");
|
int dist = FindState("Spawn").DistanceTo(CurState);
|
||||||
|
SetState(FindState("Death")+dist);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SetOrigin(target.pos+(0,0,speed),true);
|
SetOrigin(target.pos+(0,0,speed),true);
|
||||||
|
|
@ -121,13 +122,12 @@ Class ChunkTrail : Actor
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
Spawn:
|
Spawn:
|
||||||
FGLO A 1 Bright;
|
FGLO ABCDEFGHIJK 3 Bright;
|
||||||
Wait;
|
Stop;
|
||||||
Death:
|
Death:
|
||||||
FGLO A 1 Bright A_FadeOut(0.1);
|
FGLO ABCDEFGHIJK 1 Bright;
|
||||||
Wait;
|
Stop;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Class FlakChunk : Actor
|
Class FlakChunk : Actor
|
||||||
|
|
@ -142,7 +142,7 @@ Class FlakChunk : Actor
|
||||||
{
|
{
|
||||||
Obituary "%o was ripped to shreds by %k's Flak Cannon.";
|
Obituary "%o was ripped to shreds by %k's Flak Cannon.";
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Speed 50;
|
Speed 50;
|
||||||
DamageFunction Random[Flak](12,18);
|
DamageFunction Random[Flak](12,18);
|
||||||
DamageType 'Shredded';
|
DamageType 'Shredded';
|
||||||
|
|
@ -164,7 +164,7 @@ Class FlakChunk : Actor
|
||||||
lifespeed = FRandom[Flak](0.004,0.008);
|
lifespeed = FRandom[Flak](0.004,0.008);
|
||||||
trail = ChunkTrail(Spawn("ChunkTrail",pos));
|
trail = ChunkTrail(Spawn("ChunkTrail",pos));
|
||||||
trail.target = self;
|
trail.target = self;
|
||||||
trail.speed = 0.5;
|
trail.speed = 2;
|
||||||
rollvel = FRandom[Flak](50,100)*RandomPick[Flak](-1,1);
|
rollvel = FRandom[Flak](50,100)*RandomPick[Flak](-1,1);
|
||||||
pitchvel = FRandom[Flak](50,100)*RandomPick[Flak](-1,1);
|
pitchvel = FRandom[Flak](50,100)*RandomPick[Flak](-1,1);
|
||||||
yawvel = FRandom[Flak](50,100)*RandomPick[Flak](-1,1);
|
yawvel = FRandom[Flak](50,100)*RandomPick[Flak](-1,1);
|
||||||
|
|
@ -356,14 +356,13 @@ Class SlugLight : DynamicLight
|
||||||
|
|
||||||
Class FlakSlug : Actor
|
Class FlakSlug : Actor
|
||||||
{
|
{
|
||||||
ChunkTrail trail;
|
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Obituary "%o was ripped to shreds by %k's Flak Cannon.";
|
Obituary "%o was ripped to shreds by %k's Flak Cannon.";
|
||||||
DamageType 'FlakDeath';
|
DamageType 'FlakDeath';
|
||||||
DamageFunction Random[Flak](60,80);
|
DamageFunction Random[Flak](60,80);
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Speed 40;
|
Speed 40;
|
||||||
PROJECTILE;
|
PROJECTILE;
|
||||||
-NOGRAVITY;
|
-NOGRAVITY;
|
||||||
|
|
@ -373,19 +372,12 @@ Class FlakSlug : Actor
|
||||||
override void PostBeginPlay()
|
override void PostBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PostBeginPlay();
|
Super.PostBeginPlay();
|
||||||
trail = ChunkTrail(Spawn("ChunkTrail",pos));
|
|
||||||
trail.target = self;
|
|
||||||
trail.speed = 1;
|
|
||||||
vel.z += 5;
|
vel.z += 5;
|
||||||
}
|
}
|
||||||
override void Tick()
|
override void Tick()
|
||||||
{
|
{
|
||||||
Super.Tick();
|
Super.Tick();
|
||||||
if ( waterlevel > 0 )
|
if ( waterlevel > 0 ) vel.xy *= 0.98;
|
||||||
{
|
|
||||||
vel.xy *= 0.98;
|
|
||||||
if ( trail ) trail.Destroy();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
action void A_FlakExplode()
|
action void A_FlakExplode()
|
||||||
{
|
{
|
||||||
|
|
@ -565,6 +557,9 @@ Class FlakCannon : UTWeapon
|
||||||
Weapon.AmmoType2 "FlakAmmo";
|
Weapon.AmmoType2 "FlakAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 10;
|
Weapon.AmmoGive 10;
|
||||||
|
Radius 12;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 16;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,8 @@ Class UTHealthPack : Health replaces Soulsphere
|
||||||
Inventory.PickupMessage "You picked up the Big Keg O' Health.";
|
Inventory.PickupMessage "You picked up the Big Keg O' Health.";
|
||||||
Inventory.PickupSound "misc/ut_keg";
|
Inventory.PickupSound "misc/ut_keg";
|
||||||
Inventory.RespawnTics 3500;
|
Inventory.RespawnTics 3500;
|
||||||
|
Radius 18;
|
||||||
|
Height 30;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -30,6 +32,8 @@ Class UTHealthBox : Health replaces Medikit
|
||||||
Inventory.PickupMessage "You picked up a Health Box.";
|
Inventory.PickupMessage "You picked up a Health Box.";
|
||||||
Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
|
Health.LowMessage 25,"You picked up a Health Box that you REALLY need!";
|
||||||
Inventory.PickupSound "misc/ut_heal";
|
Inventory.PickupSound "misc/ut_heal";
|
||||||
|
Radius 16;
|
||||||
|
Height 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -48,6 +52,8 @@ Class UTMedBox : Health replaces Stimpack
|
||||||
Inventory.PickupMessage "You picked up a Health Pack.";
|
Inventory.PickupMessage "You picked up a Health Pack.";
|
||||||
Inventory.PickupSound "misc/ut_heal";
|
Inventory.PickupSound "misc/ut_heal";
|
||||||
Inventory.RespawnTics 700;
|
Inventory.RespawnTics 700;
|
||||||
|
Radius 12;
|
||||||
|
Height 10;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -69,6 +75,8 @@ Class UTHealthBonus : Health replaces HealthBonus
|
||||||
Inventory.PickupMessage "You picked up a Health Vial.";
|
Inventory.PickupMessage "You picked up a Health Vial.";
|
||||||
Inventory.PickupSound "misc/ut_heal";
|
Inventory.PickupSound "misc/ut_heal";
|
||||||
RenderStyle "Add";
|
RenderStyle "Add";
|
||||||
|
Radius 2;
|
||||||
|
Height 16;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -195,6 +195,11 @@ Class ImpactHammer : UTWeapon replaces Fist
|
||||||
}
|
}
|
||||||
A_Refire(flash);
|
A_Refire(flash);
|
||||||
}
|
}
|
||||||
|
override void DetachFromOwner()
|
||||||
|
{
|
||||||
|
if ( Owner ) Owner.A_StopSound(CHAN_WEAPON);
|
||||||
|
Super.DetachFromOwner();
|
||||||
|
}
|
||||||
|
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -35,6 +35,8 @@ Class MiniAmmo : Ammo
|
||||||
Ammo.BackpackAmount 100;
|
Ammo.BackpackAmount 100;
|
||||||
Ammo.BackpackMaxAmount 199;
|
Ammo.BackpackMaxAmount 199;
|
||||||
Ammo.DropAmount 20;
|
Ammo.DropAmount 20;
|
||||||
|
Radius 12;
|
||||||
|
Height 14;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -192,6 +194,9 @@ Class Minigun : UTWeapon
|
||||||
Weapon.AmmoType2 "MiniAmmo";
|
Weapon.AmmoType2 "MiniAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 50;
|
Weapon.AmmoGive 50;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,8 @@ Class UDamage : PowerupGiver replaces Berserk
|
||||||
Powerup.Type "DamageAmplifier";
|
Powerup.Type "DamageAmplifier";
|
||||||
Inventory.PickupSound "udamage/pickup";
|
Inventory.PickupSound "udamage/pickup";
|
||||||
Inventory.RespawnTics 4200;
|
Inventory.RespawnTics 4200;
|
||||||
|
Radius 15;
|
||||||
|
Height 40;
|
||||||
}
|
}
|
||||||
override void PostBeginPlay()
|
override void PostBeginPlay()
|
||||||
{
|
{
|
||||||
|
|
@ -196,6 +198,8 @@ Class UTBackpack : BackpackItem replaces Backpack
|
||||||
Tag "Backpack";
|
Tag "Backpack";
|
||||||
Inventory.PickupMessage "You got a Backpack.";
|
Inventory.PickupMessage "You got a Backpack.";
|
||||||
Inventory.RespawnTics 2100;
|
Inventory.RespawnTics 2100;
|
||||||
|
Radius 10;
|
||||||
|
Height 32;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -235,6 +239,8 @@ Class UTInvisibility : PowerupGiver replaces BlurSphere
|
||||||
Inventory.PickupMessage "You have Invisibility.";
|
Inventory.PickupMessage "You have Invisibility.";
|
||||||
Inventory.PickupSound "invis/pickup";
|
Inventory.PickupSound "invis/pickup";
|
||||||
Inventory.RespawnTics 4200;
|
Inventory.RespawnTics 4200;
|
||||||
|
Radius 6;
|
||||||
|
Height 20;
|
||||||
}
|
}
|
||||||
override void PostBeginPlay()
|
override void PostBeginPlay()
|
||||||
{
|
{
|
||||||
|
|
@ -259,6 +265,8 @@ Class UTInvisibilityX : Actor
|
||||||
+NOGRAVITY;
|
+NOGRAVITY;
|
||||||
+NOCLIP;
|
+NOCLIP;
|
||||||
+DONTSPLASH;
|
+DONTSPLASH;
|
||||||
|
Radius 0.1;
|
||||||
|
Height 0;
|
||||||
}
|
}
|
||||||
override void Tick()
|
override void Tick()
|
||||||
{
|
{
|
||||||
|
|
@ -290,6 +298,8 @@ Class UTMapRevealer : MapRevealer replaces Allmap
|
||||||
Inventory.MaxAmount 0;
|
Inventory.MaxAmount 0;
|
||||||
Inventory.PickupSound "trans/pickup";
|
Inventory.PickupSound "trans/pickup";
|
||||||
Inventory.PickupMessage "You got the Computer Map.";
|
Inventory.PickupMessage "You got the Computer Map.";
|
||||||
|
Radius 10;
|
||||||
|
Height 4;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -311,6 +321,8 @@ Class UTJumpBoots : Inventory replaces RadSuit
|
||||||
Inventory.PickupMessage "You picked up the AntiGrav boots.";
|
Inventory.PickupMessage "You picked up the AntiGrav boots.";
|
||||||
Inventory.PickupSound "boot/pickup";
|
Inventory.PickupSound "boot/pickup";
|
||||||
Inventory.RespawnTics 1050;
|
Inventory.RespawnTics 1050;
|
||||||
|
Radius 9;
|
||||||
|
Height 14;
|
||||||
}
|
}
|
||||||
override bool Use( bool pickup )
|
override bool Use( bool pickup )
|
||||||
{
|
{
|
||||||
|
|
@ -395,6 +407,8 @@ Class Searchlight : Inventory replaces Infrared
|
||||||
Inventory.MaxAmount 200;
|
Inventory.MaxAmount 200;
|
||||||
Inventory.InterHubAmount 0;
|
Inventory.InterHubAmount 0;
|
||||||
Inventory.PickupMessage "You picked up the Searchlight.";
|
Inventory.PickupMessage "You picked up the Searchlight.";
|
||||||
|
Radius 10;
|
||||||
|
Height 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
override bool Use( bool pickup )
|
override bool Use( bool pickup )
|
||||||
|
|
|
||||||
|
|
@ -27,6 +27,8 @@ Class PulseAmmo : Ammo
|
||||||
Ammo.BackpackAmount 50;
|
Ammo.BackpackAmount 50;
|
||||||
Ammo.BackpackMaxAmount 199;
|
Ammo.BackpackMaxAmount 199;
|
||||||
Ammo.DropAmount 10;
|
Ammo.DropAmount 10;
|
||||||
|
Radius 5;
|
||||||
|
Height 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -99,7 +101,7 @@ Class PulseBall : Actor
|
||||||
Scale 0.2;
|
Scale 0.2;
|
||||||
Speed 30;
|
Speed 30;
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
}
|
}
|
||||||
override void PostBeginPlay()
|
override void PostBeginPlay()
|
||||||
{
|
{
|
||||||
|
|
@ -516,6 +518,11 @@ Class PulseGun : UTWeapon
|
||||||
Super.OwnerDied();
|
Super.OwnerDied();
|
||||||
if ( beam ) beam.Destroy();
|
if ( beam ) beam.Destroy();
|
||||||
}
|
}
|
||||||
|
override void DetachFromOwner()
|
||||||
|
{
|
||||||
|
if ( beam ) beam.Destroy();
|
||||||
|
Super.DetachFromOwner();
|
||||||
|
}
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Tag "Pulse Gun";
|
Tag "Pulse Gun";
|
||||||
|
|
@ -529,6 +536,9 @@ Class PulseGun : UTWeapon
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 60;
|
Weapon.AmmoGive 60;
|
||||||
PulseGun.ClipCount 50;
|
PulseGun.ClipCount 50;
|
||||||
|
Radius 18;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ Class RipperAmmo : Ammo
|
||||||
Ammo.BackpackAmount 50;
|
Ammo.BackpackAmount 50;
|
||||||
Ammo.BackpackMaxAmount 75;
|
Ammo.BackpackMaxAmount 75;
|
||||||
Ammo.DropAmount 10;
|
Ammo.DropAmount 10;
|
||||||
|
Radius 4;
|
||||||
|
Height 21;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -27,6 +29,8 @@ Class Razor2Trail : Actor
|
||||||
+NOCLIP;
|
+NOCLIP;
|
||||||
+DONTSPLASH;
|
+DONTSPLASH;
|
||||||
+NOTELEPORT;
|
+NOTELEPORT;
|
||||||
|
Radius 0.1;
|
||||||
|
Height 0;
|
||||||
}
|
}
|
||||||
override void Tick()
|
override void Tick()
|
||||||
{
|
{
|
||||||
|
|
@ -54,7 +58,7 @@ Class Razor2 : Actor
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Speed 50;
|
Speed 50;
|
||||||
DamageFunction Random[Ripper](20,30);
|
DamageFunction Random[Ripper](20,30);
|
||||||
DamageType "Ripper";
|
DamageType "Ripper";
|
||||||
|
|
@ -244,6 +248,9 @@ Class Ripper2 : UTWeapon
|
||||||
Weapon.AmmoType2 "RipperAmmo";
|
Weapon.AmmoType2 "RipperAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 15;
|
Weapon.AmmoGive 15;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 16;
|
||||||
}
|
}
|
||||||
action void A_RazorFire( bool alt = false )
|
action void A_RazorFire( bool alt = false )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ Class ShockAmmo : Ammo
|
||||||
Ammo.BackpackAmount 20;
|
Ammo.BackpackAmount 20;
|
||||||
Ammo.BackpackMaxAmount 50;
|
Ammo.BackpackMaxAmount 50;
|
||||||
Ammo.DropAmount 5;
|
Ammo.DropAmount 5;
|
||||||
|
Radius 4;
|
||||||
|
Height 23;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -759,8 +761,8 @@ Class ShockHitbox : Actor
|
||||||
{
|
{
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 24;
|
Radius 8;
|
||||||
Height 24;
|
Height 16;
|
||||||
+NOGRAVITY;
|
+NOGRAVITY;
|
||||||
+NOCLIP;
|
+NOCLIP;
|
||||||
+DONTSPLASH;
|
+DONTSPLASH;
|
||||||
|
|
@ -818,7 +820,7 @@ Class ShockBall : Actor
|
||||||
DamageType 'jolted';
|
DamageType 'jolted';
|
||||||
DamageFunction Random[ASMD](50,60);
|
DamageFunction Random[ASMD](50,60);
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Scale 0.4;
|
Scale 0.4;
|
||||||
Speed 20;
|
Speed 20;
|
||||||
PROJECTILE;
|
PROJECTILE;
|
||||||
|
|
@ -880,7 +882,7 @@ Class SuperShockBall : Actor
|
||||||
DamageType 'jolted';
|
DamageType 'jolted';
|
||||||
DamageFunction Random[ASMD](5000,6000);
|
DamageFunction Random[ASMD](5000,6000);
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Scale 0.5;
|
Scale 0.5;
|
||||||
Speed 25;
|
Speed 25;
|
||||||
PROJECTILE;
|
PROJECTILE;
|
||||||
|
|
@ -956,6 +958,9 @@ Class ShockRifle : UTWeapon
|
||||||
Weapon.AmmoType2 "ShockAmmo";
|
Weapon.AmmoType2 "ShockAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 20;
|
Weapon.AmmoGive 20;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -1002,6 +1007,8 @@ Class EnhancedShockAmmo : Ammo
|
||||||
Ammo.BackpackAmount 0;
|
Ammo.BackpackAmount 0;
|
||||||
Ammo.BackpackMaxAmount 25;
|
Ammo.BackpackMaxAmount 25;
|
||||||
Ammo.DropAmount 2;
|
Ammo.DropAmount 2;
|
||||||
|
Radius 4;
|
||||||
|
Height 23;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -1065,6 +1072,9 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
|
||||||
Weapon.AmmoType2 "EnhancedShockAmmo";
|
Weapon.AmmoType2 "EnhancedShockAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 25;
|
Weapon.AmmoGive 25;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,8 @@ Class RifleAmmo : Ammo
|
||||||
Ammo.BackpackAmount 20;
|
Ammo.BackpackAmount 20;
|
||||||
Ammo.BackpackMaxAmount 50;
|
Ammo.BackpackMaxAmount 50;
|
||||||
Ammo.DropAmount 5;
|
Ammo.DropAmount 5;
|
||||||
|
Radius 6;
|
||||||
|
Height 12;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -26,6 +28,8 @@ Class RifleAmmo2 : RifleAmmo
|
||||||
Inventory.PickupMessage "You got a Rifle Round.";
|
Inventory.PickupMessage "You got a Rifle Round.";
|
||||||
Inventory.Amount 1;
|
Inventory.Amount 1;
|
||||||
Ammo.DropAmount 1;
|
Ammo.DropAmount 1;
|
||||||
|
Radius 1;
|
||||||
|
Height 8;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -138,6 +142,9 @@ Class SniperRifle : UTWeapon
|
||||||
Weapon.AmmoType2 "RifleAmmo";
|
Weapon.AmmoType2 "RifleAmmo";
|
||||||
Weapon.AmmoUse2 1;
|
Weapon.AmmoUse2 1;
|
||||||
Weapon.AmmoGive 8;
|
Weapon.AmmoGive 8;
|
||||||
|
Radius 20;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 10;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ Class ModuleHitbox : Actor
|
||||||
{
|
{
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 10;
|
Radius 5;
|
||||||
Height 4;
|
Height 4;
|
||||||
+SHOOTABLE;
|
+SHOOTABLE;
|
||||||
+NOGRAVITY;
|
+NOGRAVITY;
|
||||||
|
|
@ -30,7 +30,7 @@ Class ModuleHitbox : Actor
|
||||||
Destroy();
|
Destroy();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SetOrigin(target.pos-(0,0,height*0.5),true);
|
SetOrigin(target.pos,true);
|
||||||
if ( target.bMISSILE ) return;
|
if ( target.bMISSILE ) return;
|
||||||
let bi = BlockThingsIterator.Create(self,32);
|
let bi = BlockThingsIterator.Create(self,32);
|
||||||
while ( bi.Next() )
|
while ( bi.Next() )
|
||||||
|
|
@ -119,7 +119,7 @@ Class TranslocatorModule : Actor
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 2;
|
Radius 2;
|
||||||
Height 0;
|
Height 2;
|
||||||
Speed 25;
|
Speed 25;
|
||||||
PROJECTILE;
|
PROJECTILE;
|
||||||
-NOGRAVITY;
|
-NOGRAVITY;
|
||||||
|
|
@ -357,6 +357,9 @@ Class Translocator : UTWeapon
|
||||||
Weapon.SlotNumber 1;
|
Weapon.SlotNumber 1;
|
||||||
Weapon.SelectionOrder 10;
|
Weapon.SelectionOrder 10;
|
||||||
+WEAPON.NO_AUTO_SWITCH;
|
+WEAPON.NO_AUTO_SWITCH;
|
||||||
|
Radius 5;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 4;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -184,6 +184,10 @@ Class RandomSpawner2 : RandomSpawner
|
||||||
|
|
||||||
Class UTWeapon : Weapon
|
Class UTWeapon : Weapon
|
||||||
{
|
{
|
||||||
|
double droppedheight;
|
||||||
|
|
||||||
|
Property DroppedHeight : droppedheight;
|
||||||
|
|
||||||
// Drawstuffs under HUD
|
// Drawstuffs under HUD
|
||||||
virtual ui void PreRender() {}
|
virtual ui void PreRender() {}
|
||||||
// Drawstuffs over HUD
|
// Drawstuffs over HUD
|
||||||
|
|
@ -197,6 +201,7 @@ Class UTWeapon : Weapon
|
||||||
{
|
{
|
||||||
d.SetState(d.ResolveState("Spawn")+1);
|
d.SetState(d.ResolveState("Spawn")+1);
|
||||||
d.bALWAYSPICKUP = true;
|
d.bALWAYSPICKUP = true;
|
||||||
|
d.A_SetSize(-1,UTWeapon(d).droppedheight);
|
||||||
}
|
}
|
||||||
return d;
|
return d;
|
||||||
}
|
}
|
||||||
|
|
@ -205,6 +210,7 @@ Class UTWeapon : Weapon
|
||||||
{
|
{
|
||||||
SetState(ResolveState("Spawn")+1);
|
SetState(ResolveState("Spawn")+1);
|
||||||
bALWAYSPICKUP = true;
|
bALWAYSPICKUP = true;
|
||||||
|
A_SetSize(-1,droppedheight);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -228,6 +234,7 @@ Class UTWeapon : Weapon
|
||||||
Weapon.BobRangeX 0.2;
|
Weapon.BobRangeX 0.2;
|
||||||
Weapon.BobRangeY 0.4;
|
Weapon.BobRangeY 0.4;
|
||||||
+WEAPON.NOALERT;
|
+WEAPON.NOALERT;
|
||||||
|
UTWeapon.DroppedHeight 16;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,8 @@ Class WarheadAmmo : Ammo
|
||||||
Ammo.BackpackMaxAmount 2;
|
Ammo.BackpackMaxAmount 2;
|
||||||
Ammo.DropAmount 1;
|
Ammo.DropAmount 1;
|
||||||
Inventory.RespawnTics 2100;
|
Inventory.RespawnTics 2100;
|
||||||
|
Radius 2;
|
||||||
|
Height 42;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
@ -110,8 +112,8 @@ Class WarheadHitbox : Actor
|
||||||
{
|
{
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Radius 8;
|
Radius 2;
|
||||||
Height 8;
|
Height 4;
|
||||||
+SHOOTABLE;
|
+SHOOTABLE;
|
||||||
+NOGRAVITY;
|
+NOGRAVITY;
|
||||||
+NOCLIP;
|
+NOCLIP;
|
||||||
|
|
@ -242,8 +244,8 @@ Class WarShell : Actor
|
||||||
Default
|
Default
|
||||||
{
|
{
|
||||||
Obituary "%o was vaporized by %k's Redeemer!!";
|
Obituary "%o was vaporized by %k's Redeemer!!";
|
||||||
Radius 4;
|
Radius 2;
|
||||||
Height 4;
|
Height 2;
|
||||||
Speed 2;
|
Speed 2;
|
||||||
DamageType 'RedeemerDeath';
|
DamageType 'RedeemerDeath';
|
||||||
DamageFactor 1000;
|
DamageFactor 1000;
|
||||||
|
|
@ -649,6 +651,9 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
|
||||||
Inventory.RespawnTics 2100;
|
Inventory.RespawnTics 2100;
|
||||||
+INVENTORY.ALWAYSPICKUP;
|
+INVENTORY.ALWAYSPICKUP;
|
||||||
+WEAPON.NOAUTOFIRE;
|
+WEAPON.NOAUTOFIRE;
|
||||||
|
Radius 24;
|
||||||
|
Height 16;
|
||||||
|
UTWeapon.DroppedHeight 16;
|
||||||
}
|
}
|
||||||
States
|
States
|
||||||
{
|
{
|
||||||
|
|
|
||||||