Added Translocator ammo feature from UT2k4.
Prefixed mk_math classes for cross-compat with any other mods that use them. Fixed incorrect uses of gametic. Fixed crash caused by incorrect ordering of PendingWeapon checks.
This commit is contained in:
parent
9e1aea068f
commit
931f89832c
23 changed files with 179 additions and 107 deletions
|
|
@ -337,9 +337,9 @@ Class UTRocketLauncher : UTWeapon
|
|||
UTMainHandler.DoSwing(self,(FRandom[Eightball](0.4,-0.8),FRandom[Eightball](-0.5,0.5)),1,-0.2,Random[Eightball](3,4),SWING_Spring,Random[Eightball](2,5),Random[Eightball](2,4));
|
||||
Vector3 x, y, z, x2, y2, z2;
|
||||
double a, s;
|
||||
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
|
||||
[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
|
||||
Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-3.0*z;
|
||||
[x2, y2, z2] = Matrix4.GetAxes(BulletSlope(),angle,roll);
|
||||
[x2, y2, z2] = dt_Matrix4.GetAxes(BulletSlope(),angle,roll);
|
||||
Actor p;
|
||||
if ( weap.bAltFire )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue