Added Translocator ammo feature from UT2k4.
Prefixed mk_math classes for cross-compat with any other mods that use them. Fixed incorrect uses of gametic. Fixed crash caused by incorrect ordering of PendingWeapon checks.
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9e1aea068f
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23 changed files with 179 additions and 107 deletions
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@ -87,7 +87,7 @@ Class ViewPulseSpark : PulseSpark
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return;
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}
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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[x, y, z] = dt_Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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@ -515,7 +515,7 @@ Class StarterBolt : PulseBolt
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Vector3 x, y, z, origin;
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if ( target.player )
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{
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[x, y, z] = Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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[x, y, z] = dt_Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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origin = target.Vec2OffsetZ(0,0,target.player.viewz)+8.0*x+4.1*y-2.7*z;
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}
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else origin = target.Vec3Offset(0,0,target.missileheight);
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@ -562,7 +562,7 @@ Class PulseGun : UTWeapon
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UTMainHandler.DoSwing(self,(FRandom[Pulse](-1,-1),FRandom[Pulse](-1,1)),0.1,-0.02,3,SWING_Spring,0,2);
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = Vec2OffsetZ(0,0,player.viewz)+10.0*x+4.1*y-2.7*z;
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for ( int i=0; i<4; i++ )
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{
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@ -628,7 +628,7 @@ Class PulseGun : UTWeapon
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A_OverlayRenderstyle(-2,STYLE_Add);
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Vector3 x, y, z;
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double a;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = Vec2OffsetZ(0,0,player.viewz)+10.0*x+3.0*y-1.8*z;
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origin += y*cos(invoker.sangle)*2.0+z*sin(invoker.sangle)*2.0;
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invoker.sangle += 100;
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@ -660,7 +660,7 @@ Class PulseGun : UTWeapon
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{
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A_PlaySound("pulse/bolt",CHAN_WEAPON,1.0,true);
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Vector3 x, y, z, origin;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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origin = Vec2OffsetZ(0,0,player.viewz)+10.0*x+4.1*y-2.7*z;
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invoker.beam = Spawn("StarterBolt",origin);
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invoker.beam.angle = angle;
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