Added Translocator ammo feature from UT2k4.

Prefixed mk_math classes for cross-compat with any other mods that use them.
Fixed incorrect uses of gametic.
Fixed crash caused by incorrect ordering of PendingWeapon checks.
This commit is contained in:
Marisa the Magician 2018-12-17 16:32:15 +01:00
commit 931f89832c
23 changed files with 179 additions and 107 deletions

View file

@ -283,7 +283,7 @@ Class Ripper2 : UTWeapon
UTMainHandler.DoSwing(self,(FRandom[Ripper](-0.3,-0.6),FRandom[Ripper](0.2,0.6)),1,-0.3,2,SWING_Spring,2,2);
}
Vector3 x, y, z;
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+6.0*y-4.0*z;
Actor p;
if ( alt ) p = Spawn("Razor2Alt",origin);