Added Translocator ammo feature from UT2k4.
Prefixed mk_math classes for cross-compat with any other mods that use them. Fixed incorrect uses of gametic. Fixed crash caused by incorrect ordering of PendingWeapon checks.
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23 changed files with 179 additions and 107 deletions
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@ -283,7 +283,7 @@ Class Ripper2 : UTWeapon
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UTMainHandler.DoSwing(self,(FRandom[Ripper](-0.3,-0.6),FRandom[Ripper](0.2,0.6)),1,-0.3,2,SWING_Spring,2,2);
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}
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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[x, y, z] = dt_Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+6.0*y-4.0*z;
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Actor p;
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if ( alt ) p = Spawn("Razor2Alt",origin);
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