Added Translocator ammo feature from UT2k4.
Prefixed mk_math classes for cross-compat with any other mods that use them. Fixed incorrect uses of gametic. Fixed crash caused by incorrect ordering of PendingWeapon checks.
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9e1aea068f
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931f89832c
23 changed files with 179 additions and 107 deletions
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@ -574,7 +574,7 @@ Class UTWeapon : Weapon
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Vector2 hofs = RotateVector((dropper.radius,0),dropper.angle);
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SetOrigin(dropper.Vec3Offset(hofs.x,hofs.y,dropper.height*0.5),false);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(dropper.pitch,dropper.angle,dropper.roll);
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[x, y, z] = dt_Matrix4.GetAxes(dropper.pitch,dropper.angle,dropper.roll);
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vel = x*12.0;
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vel.z += 4.0;
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angle = dropper.angle;
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@ -745,7 +745,7 @@ Class UTViewSpark : UTSpark
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return;
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}
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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[x, y, z] = dt_Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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@ -990,7 +990,7 @@ Class UTViewSmoke : UTSmoke
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return;
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}
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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[x, y, z] = dt_Matrix4.GetAxes(target.pitch,target.angle,target.roll);
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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