1.1.1 update (to be made stable after GZDoom updates):

- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
This commit is contained in:
Marisa the Magician 2020-01-04 22:30:14 +01:00
commit 94cba843e4
42 changed files with 272 additions and 179 deletions

View file

@ -164,7 +164,7 @@ Class UTShieldBelt : UTArmor
{
if ( (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
{
Owner.A_PlaySound("belt/absorb",CHAN_7);
Owner.A_StartSound("belt/absorb",CHAN_POWERUP4,CHANF_OVERLAP);
UTMainHandler.DoFlash(Owner,Color(80,255,224,0),5);
}
Super.AbsorbDamage(damage,damageType,newdamage);