1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
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42 changed files with 272 additions and 179 deletions
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@ -164,7 +164,7 @@ Class UTShieldBelt : UTArmor
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{
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if ( (amount > 0) && !DamageTypeDefinition.IgnoreArmor(damageType) )
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{
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Owner.A_PlaySound("belt/absorb",CHAN_7);
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Owner.A_StartSound("belt/absorb",CHAN_POWERUP4,CHANF_OVERLAP);
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UTMainHandler.DoFlash(Owner,Color(80,255,224,0),5);
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}
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Super.AbsorbDamage(damage,damageType,newdamage);
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