1.1.1 update (to be made stable after GZDoom updates):

- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
This commit is contained in:
Marisa the Magician 2020-01-04 22:30:14 +01:00
commit 94cba843e4
42 changed files with 272 additions and 179 deletions

View file

@ -247,23 +247,27 @@ Class Minigun : UTWeapon
Hold:
MGNF A 0
{
A_PlaySound("minigun/fire",CHAN_WEAPON,1.0,true);
A_StartSound("minigun/fire",CHAN_WEAPONMISC,CHANF_LOOPING);
A_Overlay(-9999,"FireDummy");
}
MGNF ABCDEFGHIJKLMNOPQRS 1 A_FireBullet();
MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
Goto Hold+1;
AltHold:
MGNF B 0 A_PlaySound("minigun/altfire",CHAN_WEAPON,1.0,true);
MGNF B 0 A_StartSound("minigun/altfire",CHAN_WEAPONMISC,CHANF_LOOPING);
MGNF ADGJMPSCFILORBEHKNQ 1 A_FireBullet(true);
Goto AltHold+1;
Unwind:
MGNU A 0 A_PlaySound("minigun/unwind",CHAN_WEAPON);
MGNU A 0
{
A_StopSound(CHAN_WEAPONMISC);
A_StartSound("minigun/unwind",CHAN_WEAPON);
}
MGNU ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_MinigunRefire();
MGU2 ABCDEFGHIJKLM 1 A_MinigunRefire();
Goto Idle;
Deselect:
MGND A 1 A_StopSound(CHAN_WEAPON);
MGND A 1 A_StopSound(CHAN_WEAPONMISC);
MGND BCDEFGHIJ 1;
MGND J 1 A_Lower(int.max);
Wait;