1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
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42 changed files with 272 additions and 179 deletions
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@ -247,23 +247,27 @@ Class Minigun : UTWeapon
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Hold:
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MGNF A 0
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{
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A_PlaySound("minigun/fire",CHAN_WEAPON,1.0,true);
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A_StartSound("minigun/fire",CHAN_WEAPONMISC,CHANF_LOOPING);
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A_Overlay(-9999,"FireDummy");
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}
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MGNF ABCDEFGHIJKLMNOPQRS 1 A_FireBullet();
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MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
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Goto Hold+1;
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AltHold:
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MGNF B 0 A_PlaySound("minigun/altfire",CHAN_WEAPON,1.0,true);
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MGNF B 0 A_StartSound("minigun/altfire",CHAN_WEAPONMISC,CHANF_LOOPING);
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MGNF ADGJMPSCFILORBEHKNQ 1 A_FireBullet(true);
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Goto AltHold+1;
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Unwind:
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MGNU A 0 A_PlaySound("minigun/unwind",CHAN_WEAPON);
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MGNU A 0
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{
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A_StopSound(CHAN_WEAPONMISC);
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A_StartSound("minigun/unwind",CHAN_WEAPON);
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}
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MGNU ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_MinigunRefire();
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MGU2 ABCDEFGHIJKLM 1 A_MinigunRefire();
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Goto Idle;
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Deselect:
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MGND A 1 A_StopSound(CHAN_WEAPON);
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MGND A 1 A_StopSound(CHAN_WEAPONMISC);
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MGND BCDEFGHIJ 1;
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MGND J 1 A_Lower(int.max);
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Wait;
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