1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
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42 changed files with 272 additions and 179 deletions
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@ -74,7 +74,7 @@ Class DamageAmplifier : Powerup
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{
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Super.DoEffect();
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if ( (EffectTics == 175) || (EffectTics == 140) || (EffectTics == 105) || (EffectTics == 70) || (EffectTics == 35) )
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Owner.A_PlaySound("udamage/drain",CHAN_7,1.0,false,0.25);
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Owner.A_StartSound("udamage/drain",CHAN_POWERUP2,attenuation:.25);
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}
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override void EndEffect()
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@ -91,8 +91,8 @@ Class DamageAmplifier : Powerup
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void FireEffect()
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{
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if ( gametic < lasteffect ) return;
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if ( EffectTics < 350 ) Owner.A_PlaySound("udamage/fire2",CHAN_7,1.0,false,0.25);
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else Owner.A_PlaySound("udamage/fire1",CHAN_7,1.0,false,0.25);
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if ( EffectTics < 350 ) Owner.A_StartSound("udamage/fire2",CHAN_POWERUP,attenuation:.25);
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else Owner.A_StartSound("udamage/fire1",CHAN_POWERUP,attenuation:.25);
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UTMainHandler.DoFlash(Owner,Color(48,238,0,255),6);
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lasteffect = gametic+5; // prevent excess flash
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}
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@ -181,7 +181,7 @@ Class UTInvulPower : Powerup
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{
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Super.DoEffect();
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if ( (EffectTics == 175) || (EffectTics == 140) || (EffectTics == 105) || (EffectTics == 70) || (EffectTics == 35) )
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Owner.A_PlaySound("uinvul/drain",CHAN_7,1.0,false,0.25);
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Owner.A_StartSound("uinvul/drain",CHAN_POWERUP2,attenuation:.25);
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}
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override void EndEffect()
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@ -200,7 +200,7 @@ Class UTInvulPower : Powerup
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if ( !passive || (damage <= 0) ) return;
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newdamage = 0;
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if ( gametic < lasteffect ) return;
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Owner.A_PlaySound("uinvul/hit",CHAN_7,1.0,false,0.25);
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Owner.A_StartSound("uinvul/hit",CHAN_POWERUP4,attenuation:.25);
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UTMainHandler.DoFlash(Owner,Color(48,255,238,0),6);
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lasteffect = gametic+5; // prevent excess flash
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}
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@ -441,7 +441,7 @@ Class UTJumpBoots : Inventory
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if ( (amount > 0) && (owner.player.jumptics == -1) )
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{
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Amount = max(0,Amount-700);
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Owner.A_PlaySound("boot/jump",CHAN_BODY);
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Owner.A_StartSound("boot/jump",CHAN_POWERUP3);
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}
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else if ( (Amount <= 0) && owner.player.onground )
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{
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