1.1.1 update (to be made stable after GZDoom updates):

- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
This commit is contained in:
Marisa the Magician 2020-01-04 22:30:14 +01:00
commit 94cba843e4
42 changed files with 272 additions and 179 deletions

View file

@ -82,7 +82,7 @@ Class SniperRifle : UTWeapon
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(32,0,0,255),1);
A_PlaySound("sniper/fire",CHAN_WEAPON);
A_StartSound("sniper/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_AlertMonsters();
if ( zoomed )
{
@ -255,11 +255,11 @@ Class SniperRifle : UTWeapon
if ( invoker.sniperzoom > 1. )
{
if ( CVar.GetCVar('flak_zoomsound',players[consoleplayer]).GetBool() && CheckLocalView() )
A_PlaySound("sniper/zoomdown",CHAN_WEAPON);
A_StartSound("sniper/zoomdown",CHAN_WEAPONMISC,CHANF_OVERLAP);
return ResolveState("AltHold2");
}
if ( CVar.GetCVar('flak_zoomsound',players[consoleplayer]).GetBool() && CheckLocalView() )
A_PlaySound("sniper/zoomup",CHAN_WEAPON);
A_StartSound("sniper/zoomup",CHAN_WEAPONMISC,CHANF_OVERLAP);
return ResolveState(null);
}
AltHold:
@ -279,7 +279,7 @@ Class SniperRifle : UTWeapon
SRFD A 0
{
if ( (invoker.sniperzoom>1.0) && CVar.GetCVar('flak_zoomsound',players[consoleplayer]).GetBool() && CheckLocalView() )
A_PlaySound("sniper/zoomdown",CHAN_WEAPON);
A_StartSound("sniper/zoomdown",CHAN_WEAPONMISC,CHANF_OVERLAP);
A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
}
SRFD ABCDEFG 1;