1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
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42 changed files with 272 additions and 179 deletions
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@ -82,7 +82,7 @@ Class SniperRifle : UTWeapon
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(32,0,0,255),1);
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A_PlaySound("sniper/fire",CHAN_WEAPON);
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A_StartSound("sniper/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_AlertMonsters();
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if ( zoomed )
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{
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@ -255,11 +255,11 @@ Class SniperRifle : UTWeapon
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if ( invoker.sniperzoom > 1. )
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{
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if ( CVar.GetCVar('flak_zoomsound',players[consoleplayer]).GetBool() && CheckLocalView() )
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A_PlaySound("sniper/zoomdown",CHAN_WEAPON);
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A_StartSound("sniper/zoomdown",CHAN_WEAPONMISC,CHANF_OVERLAP);
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return ResolveState("AltHold2");
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}
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if ( CVar.GetCVar('flak_zoomsound',players[consoleplayer]).GetBool() && CheckLocalView() )
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A_PlaySound("sniper/zoomup",CHAN_WEAPON);
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A_StartSound("sniper/zoomup",CHAN_WEAPONMISC,CHANF_OVERLAP);
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return ResolveState(null);
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}
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AltHold:
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@ -279,7 +279,7 @@ Class SniperRifle : UTWeapon
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SRFD A 0
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{
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if ( (invoker.sniperzoom>1.0) && CVar.GetCVar('flak_zoomsound',players[consoleplayer]).GetBool() && CheckLocalView() )
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A_PlaySound("sniper/zoomdown",CHAN_WEAPON);
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A_StartSound("sniper/zoomdown",CHAN_WEAPONMISC,CHANF_OVERLAP);
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A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
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}
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SRFD ABCDEFG 1;
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