1.1.1 update (to be made stable after GZDoom updates):
- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed. - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
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42 changed files with 272 additions and 179 deletions
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@ -284,7 +284,7 @@ Class UTGibber : Actor
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States
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{
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Spawn:
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TNT1 A 0 NoDelay A_PlaySound("misc/gibbed");
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TNT1 A 0 NoDelay A_StartSound("misc/gibbed");
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TNT1 A 1 BurstGibs();
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Wait;
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}
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@ -491,7 +491,7 @@ Class UTGib : Actor
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if ( tracer ) tracer.Destroy();
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}
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else if ( spd > 20 ) vel *= 0.8;
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A_PlaySound("misc/gibp");
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A_StartSound("misc/gibp");
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double ang, pt;
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int max = flak_blood?6:2;
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for ( int i=0; i<max; i++ )
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