1.1.1 update (to be made stable after GZDoom updates):

- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
This commit is contained in:
Marisa the Magician 2020-01-04 22:30:14 +01:00
commit 94cba843e4
42 changed files with 272 additions and 179 deletions

View file

@ -284,7 +284,7 @@ Class UTGibber : Actor
States
{
Spawn:
TNT1 A 0 NoDelay A_PlaySound("misc/gibbed");
TNT1 A 0 NoDelay A_StartSound("misc/gibbed");
TNT1 A 1 BurstGibs();
Wait;
}
@ -491,7 +491,7 @@ Class UTGib : Actor
if ( tracer ) tracer.Destroy();
}
else if ( spd > 20 ) vel *= 0.8;
A_PlaySound("misc/gibp");
A_StartSound("misc/gibp");
double ang, pt;
int max = flak_blood?6:2;
for ( int i=0; i<max; i++ )