1.1.1 update (to be made stable after GZDoom updates):

- Sound overhaul, migrated everything to A_StartSound, new sound channels, CHANF_OVERLAP where needed.
 - Fancy titlemap (two variants, one based on the ps2 menu, one based on the v222 menu).
This commit is contained in:
Marisa the Magician 2020-01-04 22:30:14 +01:00
commit 94cba843e4
42 changed files with 272 additions and 179 deletions

View file

@ -1088,7 +1088,7 @@ Class UTHud : BaseStatusBar
{
PickupMsg = CPlayer.mo.InvSel.GetTag();
PickupMsgTic = gametic+50;
S_Sound("misc/hud_sel",CHAN_UI);
S_StartSound("misc/hud_sel",CHAN_BODY,CHANF_UI|CHANF_MAYBE_LOCAL);
}
}
if ( CPlayer.inventorytics > 0 ) justselected = false;
@ -1097,7 +1097,7 @@ Class UTHud : BaseStatusBar
if ( !justselected && CPlayer.mo.InvSel )
{
Console.Printf(StringTable.Localize("$M_ISELECT"),CPlayer.mo.InvSel.GetTag());
S_Sound("misc/hud_sel",CHAN_UI);
S_StartSound("misc/hud_sel",CHAN_BODY,CHANF_UI|CHANF_MAYBE_LOCAL);
}
justselected = true;
}