Made visual recoil toggleable (and with configurable strength, too).
Cleaned up some code (mostly related to server CVars). Proper angle interpolation. Snap player to floor when walking down steps like UE does (looks kinda twitchy due to lack of view height smoothing).
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14 changed files with 80 additions and 75 deletions
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@ -28,3 +28,5 @@ server bool flak_doomaircontrol = false; // keep Doom's limited air control when
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server bool flak_nobosstelefrag = false; // disable telefragging of boss monsters (useful when translocator is enabled)
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server bool flak_nowalkdrop = false; // don't drop off ledges while holding walk key (glitchy)
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server bool flak_corpsedamage = false; // [WIP/EXPERIMENTAL] allow corpses to take damage and be gibbed, currently just causes a jump to XDeath until gore system is implemented
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server bool flak_swingers = true; // weapon recoil that affects player view
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server float flak_swingerstrength = 0.5; // strength of visual recoil
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