Finally add player models (sorta rudimentary but they work).
Updated blood and gore code, it's less WIP now. Updated readme with some additional notes. Removed Heretic compat player classes as they are no longer needed.
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Readme.md
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Readme.md
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@ -12,7 +12,7 @@ This mod requires GZDoom 4.1 or later.
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- Redeemer (slot 0)
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- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
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- GES Biorifle (slot 3)
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- Pulsegun (slot 5) (with beta animations)
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- Pulsegun (slot 5) (with optional beta reload)
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- Health
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- Big Keg O' Health (soulsphere)
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- Beta Super Health (medkit)
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@ -31,12 +31,16 @@ This mod requires GZDoom 4.1 or later.
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- Computer Map (computer area map)
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- Searchlight (light amplification visor)
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- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
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- Instagib DM mode
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- UT HUD
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- Impact Hammer (slot 1)
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- Chainsaw (slot 1)
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- Option to make chainsaw use ammo (random drop from enemies killed without it)
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- Translocator (slot 1)
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- Option to make it use regenerating ammo like in UT2k4
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- Enforcer (slot 2)
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- Dual Enforcers (slot 2)
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- Restored reloading (optional)
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- Ripper (slot 6)
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- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
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- Minigun (slot 7)
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@ -48,22 +52,22 @@ This mod requires GZDoom 4.1 or later.
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- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
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toggled)
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- UT-like weapon dropping style
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- UT player classes (sound only, no models yet)
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- UT player classes
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- Heretic compatibility
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- Spanish localization
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- UT gore system (toggleable)
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## In progress
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- General polishing, bugfixing and rebalancing
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- Add some more effects
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- Lava/Slime footstep sounds?
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- UT gore system (toggleable)
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- French localization
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- Italian localization
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- French, Italian and German localizations (I'll need help for these)
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## Ideas
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- Chainsaw balancing (maybe give it ammo?)
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- Figure out some alternative invincibility item. Kinda like how I improvised
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the backpack replacement.
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## Future plans
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@ -72,14 +76,14 @@ This mod requires GZDoom 4.1 or later.
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- Recenter the backpack mesh (it was a complete hack job to begin with)
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- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
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scripted textures are implemented
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- Add player models once GZDoom gets a well deserved model animation system
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overhaul (at the moment this would require a monumental amount of work in
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the current state-tied system)
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- Redo player models once GZDoom gets a well deserved model animation system
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overhaul (mainly to clean up the current, messy implementation of this)
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- Add weapon attachment support to player models when that is also added in
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(at the moment all player models have an integrated placeholder weapon)
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- Unreal 1 weapons mod and maybe also a monsters mod
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- Port some of my UT weapon mods (and maybe also some of my personal faves by
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others, such as Psi Weapon Dreams)
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- Hexen compatibility ???
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- Hexen/Strife compatibility ???
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- Relics?
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## Known bugs
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