Finally add player models (sorta rudimentary but they work).

Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
This commit is contained in:
Marisa the Magician 2019-07-22 02:58:48 +02:00
commit 96411592b3
57 changed files with 2341 additions and 227 deletions

View file

@ -12,7 +12,7 @@ This mod requires GZDoom 4.1 or later.
- Redeemer (slot 0)
- 6 Degrees of Freedom movement with manual tilt (reload/zoom buttons)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with beta animations)
- Pulsegun (slot 5) (with optional beta reload)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
@ -31,12 +31,16 @@ This mod requires GZDoom 4.1 or later.
- Computer Map (computer area map)
- Searchlight (light amplification visor)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
- Instagib DM mode
- UT HUD
- Impact Hammer (slot 1)
- Chainsaw (slot 1)
- Option to make chainsaw use ammo (random drop from enemies killed without it)
- Translocator (slot 1)
- Option to make it use regenerating ammo like in UT2k4
- Enforcer (slot 2)
- Dual Enforcers (slot 2)
- Restored reloading (optional)
- Ripper (slot 6)
- Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
- Minigun (slot 7)
@ -48,22 +52,22 @@ This mod requires GZDoom 4.1 or later.
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
toggled)
- UT-like weapon dropping style
- UT player classes (sound only, no models yet)
- UT player classes
- Heretic compatibility
- Spanish localization
- UT gore system (toggleable)
## In progress
- General polishing, bugfixing and rebalancing
- Add some more effects
- Lava/Slime footstep sounds?
- UT gore system (toggleable)
- French localization
- Italian localization
- French, Italian and German localizations (I'll need help for these)
## Ideas
- Chainsaw balancing (maybe give it ammo?)
- Figure out some alternative invincibility item. Kinda like how I improvised
the backpack replacement.
## Future plans
@ -72,14 +76,14 @@ This mod requires GZDoom 4.1 or later.
- Recenter the backpack mesh (it was a complete hack job to begin with)
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
scripted textures are implemented
- Add player models once GZDoom gets a well deserved model animation system
overhaul (at the moment this would require a monumental amount of work in
the current state-tied system)
- Redo player models once GZDoom gets a well deserved model animation system
overhaul (mainly to clean up the current, messy implementation of this)
- Add weapon attachment support to player models when that is also added in
(at the moment all player models have an integrated placeholder weapon)
- Unreal 1 weapons mod and maybe also a monsters mod
- Port some of my UT weapon mods (and maybe also some of my personal faves by
others, such as Psi Weapon Dreams)
- Hexen compatibility ???
- Hexen/Strife compatibility ???
- Relics?
## Known bugs