Fix abort in MP when respawning.
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2 changed files with 2 additions and 0 deletions
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@ -167,6 +167,7 @@ Class UTPlayer : DoomPlayer
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override void Tick()
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{
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Super.Tick();
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if ( !player ) return;
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if ( !footsteps ) footsteps = CVar.GetCVar('flak_footsteps',players[consoleplayer]);
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if ( !footsteps.GetBool() ) return;
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double ang = level.time/(20*TICRATE/35.)*360.;
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