Fix abort in MP when respawning.
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2 changed files with 2 additions and 0 deletions
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@ -58,3 +58,4 @@ This mod requires a recent devbuild of QZDoom. You can get them
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- Sludge doesn't react to ceiling and wall movement
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- Sludge doesn't react to ceiling and wall movement
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- Pulse gun beams behave oddly when the player is moving or looking up and
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- Pulse gun beams behave oddly when the player is moving or looking up and
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down. This might just be a rendering interpolation glitch, as usual
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down. This might just be a rendering interpolation glitch, as usual
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- Translocator allows telefragging of other players in coop.
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@ -167,6 +167,7 @@ Class UTPlayer : DoomPlayer
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override void Tick()
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override void Tick()
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{
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{
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Super.Tick();
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Super.Tick();
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if ( !player ) return;
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if ( !footsteps ) footsteps = CVar.GetCVar('flak_footsteps',players[consoleplayer]);
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if ( !footsteps ) footsteps = CVar.GetCVar('flak_footsteps',players[consoleplayer]);
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if ( !footsteps.GetBool() ) return;
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if ( !footsteps.GetBool() ) return;
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double ang = level.time/(20*TICRATE/35.)*360.;
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double ang = level.time/(20*TICRATE/35.)*360.;
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