Final changes for 1.0.5:
- Solve sprite conflict between DT and Doomreal flak cannons. - Remove Enhanced Shock Rifle spawn for Heretic's Mace.
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@ -580,8 +580,8 @@ Class FlakSlug : Actor
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}
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Wait;
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Death:
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EXP2 A 0 A_FlakExplode();
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EXP2 ABCDEFGHIJKLMNOPQR 1 BRIGHT;
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FLEX A 0 A_FlakExplode();
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FLEX ABCDEFGHIJKLMNOPQR 1 BRIGHT;
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Stop;
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}
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}
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@ -2980,12 +2980,7 @@ Class UTMainHandler : EventHandler
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if ( Random[Replacements](0,1) ) e.Replacement = 'Minigun';
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else e.Replacement = 'SniperRifle';
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}
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else if ( e.Replacee == 'BFG9000' ) e.Replacement = 'WarheadLauncher';
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else if ( e.Replacee == 'Mace' )
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{
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if ( (!deathmatch || flak_dmsshock) && !Random[Replacements](0,6) ) e.Replacement = 'EnhancedShockRifle';
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else e.Replacement = 'WarheadLauncher';
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}
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else if ( (e.Replacee == 'BFG9000') || (e.Replacee == 'Mace') ) e.Replacement = 'WarheadLauncher';
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else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') ) e.Replacement = 'EClip';
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else if ( (e.Replacee == 'ClipBox') )
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{
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