Re-exported all models using umodelextract.
Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
This commit is contained in:
parent
830bcff4a7
commit
9e1aea068f
145 changed files with 36 additions and 29 deletions
13
Readme.md
13
Readme.md
|
|
@ -47,25 +47,20 @@ This mod requires a recent GZDoom devbuild (g3.6pre-31-gd965c9aa7 or later).
|
|||
- UT-like player movement physics
|
||||
- Visual recoil affecting aim (improved A_Swing from Soundless Mound, can be
|
||||
toggled)
|
||||
- UT-like weapon dropping style
|
||||
|
||||
## In progress
|
||||
|
||||
- General polishing, bugfixing and rebalancing
|
||||
- Add some more effects
|
||||
- Lava/Slime footstep sounds?
|
||||
- Additional model optimization and cleanup (optional, not needed for 1.0)
|
||||
- Trim out unused animations (this one is going to be very time-consuming)
|
||||
- Re-export models using umodelextract to correct the "mangling" caused by
|
||||
using umodel (inconsistent texture indices, extra texture groups)
|
||||
- Fix some oddly-oriented triangles (e.g. some parts of the flak cannon, can
|
||||
be easily noticed when using invisibility)
|
||||
- Recenter the backpack mesh (it was a complete hack job to begin with)
|
||||
- UT gore system (toggleable)
|
||||
- Change the way inventory items are dropped to be more UT-like (using the
|
||||
freshly merged Inventory.OnDrop feature)
|
||||
|
||||
## Future plans
|
||||
|
||||
- Additional model optimization and cleanup (optional, not needed for 1.0)
|
||||
- Trim out unused animations (this one is going to be very time-consuming)
|
||||
- Recenter the backpack mesh (it was a complete hack job to begin with)
|
||||
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
|
||||
scripted textures are implemented
|
||||
- Add player models once GZDoom gets a well deserved model animation system
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue