Re-exported all models using umodelextract.
Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
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parent
830bcff4a7
commit
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145 changed files with 36 additions and 29 deletions
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@ -48,8 +48,9 @@ Model "UTHealthPack"
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{
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Path "models"
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Model 0 "hbox_d.3d"
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SurfaceSkin 0 0 "jhbox1.png"
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SurfaceSkin 0 1 "FIZZHP00"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhbox1.png"
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SurfaceSkin 0 2 "FIZZHP00"
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 16
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@ -61,9 +62,10 @@ Model "UTHealthBox"
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{
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Path "models"
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Model 0 "hboxbeta_d.3d"
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SurfaceSkin 0 0 "jhboxbeta1.png"
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SurfaceSkin 0 1 "FIZZHP10"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhboxbeta1.png"
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SurfaceSkin 0 2 "FIZZHP10"
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SurfaceSkin 0 3 "FIZZHP10"
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Scale 0.08 0.08 0.096
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ZOffset 4
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@ -74,8 +76,9 @@ Model "UTMedBox"
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{
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Path "models"
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Model 0 "MedBox_d.3d"
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SurfaceSkin 0 0 "JMedBox1.png"
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SurfaceSkin 0 1 "FIZZHP10"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "JMedBox1.png"
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SurfaceSkin 0 2 "FIZZHP10"
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Scale 0.06 0.06 0.072
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ZOffset 5
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@ -244,7 +247,8 @@ Model "UTInvisibility"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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SurfaceSkin 0 0 "jinvis.png"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jinvis.png"
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Scale 0.1 0.1 0.12
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ZOffset 9
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@ -254,7 +258,9 @@ Model "UTInvisibilityX"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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SurfaceSkin 0 1 "invis00"
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// gzdoom doesn't handle the environment mapped flag, so I had to edit
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// it into a separate texnum
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SurfaceSkin 0 2 "invis00"
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Scale 0.1 0.1 0.12
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ZOffset 9
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