Re-exported all models using umodelextract.

Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
This commit is contained in:
Marisa the Magician 2018-11-29 16:37:43 +01:00
commit 9e1aea068f
145 changed files with 36 additions and 29 deletions

View file

@ -48,8 +48,9 @@ Model "UTHealthPack"
{
Path "models"
Model 0 "hbox_d.3d"
SurfaceSkin 0 0 "jhbox1.png"
SurfaceSkin 0 1 "FIZZHP00"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "FIZZHP00"
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 16
@ -61,9 +62,10 @@ Model "UTHealthBox"
{
Path "models"
Model 0 "hboxbeta_d.3d"
SurfaceSkin 0 0 "jhboxbeta1.png"
SurfaceSkin 0 1 "FIZZHP10"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "FIZZHP10"
SurfaceSkin 0 3 "FIZZHP10"
Scale 0.08 0.08 0.096
ZOffset 4
@ -74,8 +76,9 @@ Model "UTMedBox"
{
Path "models"
Model 0 "MedBox_d.3d"
SurfaceSkin 0 0 "JMedBox1.png"
SurfaceSkin 0 1 "FIZZHP10"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "FIZZHP10"
Scale 0.06 0.06 0.072
ZOffset 5
@ -244,7 +247,8 @@ Model "UTInvisibility"
{
Path "models"
Model 0 "invis2M_d.3d"
SurfaceSkin 0 0 "jinvis.png"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jinvis.png"
Scale 0.1 0.1 0.12
ZOffset 9
@ -254,7 +258,9 @@ Model "UTInvisibilityX"
{
Path "models"
Model 0 "invis2M_d.3d"
SurfaceSkin 0 1 "invis00"
// gzdoom doesn't handle the environment mapped flag, so I had to edit
// it into a separate texnum
SurfaceSkin 0 2 "invis00"
Scale 0.1 0.1 0.12
ZOffset 9