Projectile physics hotfix from Demolitionist.

This commit is contained in:
Marisa the Magician 2022-11-11 21:07:13 +01:00
commit 9e43bf8b8b
11 changed files with 57 additions and 7 deletions

View file

@ -219,6 +219,7 @@ Class ShockSpark : Actor
+DONTSPLASH;
+CANBOUNCEWATER;
-BOUNCEAUTOOFF;
+NOFRICTION;
BounceType "Doom";
BounceFactor 1.0;
WallBounceFactor 1.0;
@ -290,6 +291,7 @@ Class ShockBeam : Actor
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOTELEPORT;
+NOFRICTION;
}
override void PostBeginPlay()
{
@ -451,6 +453,7 @@ Class SuperShockSpark : Actor
+DONTSPLASH;
+CANBOUNCEWATER;
-BOUNCEAUTOOFF;
+NOFRICTION;
BounceType "Doom";
BounceFactor 1.0;
WallBounceFactor 1.0;
@ -900,6 +903,7 @@ Class ShockBall : Actor
+EXPLODEONWATER;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOFRICTION;
}
States
{
@ -996,6 +1000,7 @@ Class SuperShockBall : Actor
+EXPLODEONWATER;
+FORCERADIUSDMG;
+NODAMAGETHRUST;
+NOFRICTION;
}
States
{