diff --git a/zscript/flakcannon.zsc b/zscript/flakcannon.zsc index 4a23c0f..fb9f0dd 100644 --- a/zscript/flakcannon.zsc +++ b/zscript/flakcannon.zsc @@ -351,8 +351,8 @@ Class FlakChunk : Actor // pass through if it's already dead if ( victim.health-amt <= 0 ) { - // bleed - if ( !victim.bNOBLOOD ) + // bleed if not gibbed (reduces effect spam) + if ( !victim.bNOBLOOD && (victim.health-amt > victim.GetGibHealth()) ) { victim.SpawnBlood(pos,AngleTo(victim),damage); A_PlaySound("flak/meat",volume:0.3);