From 9e537f6159bae6faed2b6a728835895f53eb2f0c Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sat, 28 Sep 2019 20:56:31 +0200 Subject: [PATCH] Reduce blood effect spam on flak cannon chunks. --- zscript/flakcannon.zsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/zscript/flakcannon.zsc b/zscript/flakcannon.zsc index 4a23c0f..fb9f0dd 100644 --- a/zscript/flakcannon.zsc +++ b/zscript/flakcannon.zsc @@ -351,8 +351,8 @@ Class FlakChunk : Actor // pass through if it's already dead if ( victim.health-amt <= 0 ) { - // bleed - if ( !victim.bNOBLOOD ) + // bleed if not gibbed (reduces effect spam) + if ( !victim.bNOBLOOD && (victim.health-amt > victim.GetGibHealth()) ) { victim.SpawnBlood(pos,AngleTo(victim),damage); A_PlaySound("flak/meat",volume:0.3);