Adjusted projectile speeds across the board for more consistency.
Tweaked guided redeemer missile movement, no longer makes sharp turns. Additional development notes so I don't forget what I should do next.
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8 changed files with 39 additions and 24 deletions
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@ -372,7 +372,7 @@ Class FlakSlug : Actor
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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vel.z += 5;
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vel.z += 4;
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}
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override void Tick()
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{
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