Adjusted projectile speeds across the board for more consistency.

Tweaked guided redeemer missile movement, no longer makes sharp turns.
Additional development notes so I don't forget what I should do next.
This commit is contained in:
Marisa the Magician 2018-06-08 16:01:12 +02:00
commit 9ed6c9dea0
8 changed files with 39 additions and 24 deletions

View file

@ -372,7 +372,7 @@ Class FlakSlug : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
vel.z += 5;
vel.z += 4;
}
override void Tick()
{