Adjusted projectile speeds across the board for more consistency.

Tweaked guided redeemer missile movement, no longer makes sharp turns.
Additional development notes so I don't forget what I should do next.
This commit is contained in:
Marisa the Magician 2018-06-08 16:01:12 +02:00
commit 9ed6c9dea0
8 changed files with 39 additions and 24 deletions

View file

@ -69,13 +69,13 @@ Class MinigunTracer : Actor
{
Super.Tick();
Vector3 dir = level.Vec3Diff(pos,dest);
if ( dir.length() < 200 )
if ( dir.length() < 160 )
{
Destroy();
return;
}
dir = dir.unit();
SetOrigin(Vec3Offset(dir.x*200,dir.y*200,dir.z*200),true);
SetOrigin(Vec3Offset(dir.x*160,dir.y*160,dir.z*160),true);
A_SetAngle(atan2(dir.y,dir.x),SPF_INTERPOLATE);
A_SetPitch(asin(-dir.z),SPF_INTERPOLATE);
A_SetRoll(roll+60,SPF_INTERPOLATE);