Adjusted projectile speeds across the board for more consistency.

Tweaked guided redeemer missile movement, no longer makes sharp turns.
Additional development notes so I don't forget what I should do next.
This commit is contained in:
Marisa the Magician 2018-06-08 16:01:12 +02:00
commit 9ed6c9dea0
8 changed files with 39 additions and 24 deletions

View file

@ -146,8 +146,8 @@ Class PulseBall : Actor
PROJECTILE;
+EXPLODEONWATER;
+SKYEXPLODE;
Scale 0.2;
Speed 30;
Scale 0.19;
Speed 29;
Radius 2;
Height 2;
}