Adjusted projectile speeds across the board for more consistency.
Tweaked guided redeemer missile movement, no longer makes sharp turns. Additional development notes so I don't forget what I should do next.
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8 changed files with 39 additions and 24 deletions
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@ -146,8 +146,8 @@ Class PulseBall : Actor
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PROJECTILE;
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+EXPLODEONWATER;
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+SKYEXPLODE;
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Scale 0.2;
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Speed 30;
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Scale 0.19;
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Speed 29;
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Radius 2;
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Height 2;
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}
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