Adjusted projectile speeds across the board for more consistency.
Tweaked guided redeemer missile movement, no longer makes sharp turns. Additional development notes so I don't forget what I should do next.
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8 changed files with 39 additions and 24 deletions
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@ -57,7 +57,7 @@ Class Razor2 : Actor
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{
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Radius 2;
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Height 2;
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Speed 50;
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Speed 40; // should be 26 but it looks way too slow
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DamageFunction Random[Ripper](30,40);
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DamageType 'Ripper';
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Obituary "%k ripped a chunk of meat out of %o with the Ripper.";
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