From a13fe014b12308cc806f78c1b08b8813e9a8edb2 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Wed, 9 Oct 2019 12:48:18 +0200 Subject: [PATCH] Tweak Translocator modules so monsters lose aggro after it's been damaged. --- zscript/translocator.zsc | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/zscript/translocator.zsc b/zscript/translocator.zsc index b1191d3..20e1d75 100644 --- a/zscript/translocator.zsc +++ b/zscript/translocator.zsc @@ -20,6 +20,7 @@ Class ModuleHitbox : Actor master.vel.z = 5; } if ( !master || (master.target && ((master.target == source) || master.target.isTeammate(source))) ) return 0; + Health = 0; master.bAMBUSH = true; return 0; } @@ -50,6 +51,9 @@ Class ModuleHitbox : Actor Spawn: TNT1 A 10 A_AlertMonsters(0,AMF_TARGETEMITTER); Wait; + Death: + TNT1 A -1; + Stop; } } @@ -232,6 +236,8 @@ Class TranslocatorModule : Actor { SetOrigin(tracer.Vec2OffsetZ(0,0,pos.z),false); vel.xy *= 0; + tracer = null; + bHITTRACER = false; } } TMOD A 12;