Translocator implemented. Tweaked some little things about the HUD, too.
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9 changed files with 619 additions and 6 deletions
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@ -1,3 +1,18 @@
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Model "TranslocatorModule"
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{
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Path "models"
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Model 0 "Module_d.3d"
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Skin 0 "tloc2_.png"
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Scale -0.0672 0.056 0.056
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PitchOffset 90
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ZOffset 6
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USEACTORPITCH
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FrameIndex TMOD A 0 0
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FrameIndex TMOD B 0 1
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FrameIndex TMOD C 0 2
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}
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Model "Translocator"
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{
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Path "models"
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@ -25,3 +40,107 @@ Model "Translocator"
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FrameIndex TLCP B 1 0
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}
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Model "Translocator"
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{
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Path "models"
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Model 0 "Transloc_d.3d"
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SurfaceSkin 0 0 "tloc1.png"
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SurfaceSkin 0 1 "tloc2.png"
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SurfaceSkin 0 2 "tloc3.png"
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SurfaceSkin 0 3 "tloc4.png"
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Scale 0.11 0.055 0.11
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Offset -17.8 -22.8 -33.2
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PitchOffset 87
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RollOffset 5
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AngleOffset 183
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// select
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FrameIndex TLCS A 0 18
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FrameIndex TLCS B 0 19
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FrameIndex TLCS C 0 20
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FrameIndex TLCS D 0 21
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FrameIndex TLCS E 0 22
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FrameIndex TLCS F 0 23
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FrameIndex TLCS G 0 24
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FrameIndex TLCS H 0 25
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FrameIndex TLCS I 0 26
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FrameIndex TLCS J 0 27
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FrameIndex TLCS K 0 28
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FrameIndex TLCS L 0 29
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// throw
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FrameIndex TLCF A 0 32
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FrameIndex TLCF B 0 33
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FrameIndex TLCF C 0 34
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FrameIndex TLCF D 0 35
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FrameIndex TLCF E 0 36
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FrameIndex TLCF F 0 37
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FrameIndex TLCF G 0 38
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FrameIndex TLCF H 0 39
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FrameIndex TLCF I 0 40
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FrameIndex TLCF J 0 41
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FrameIndex TLCF K 0 42
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FrameIndex TLCF L 0 43
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FrameIndex TLCF M 0 44
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FrameIndex TLCF N 0 45
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// pre reset
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FrameIndex TLCF O 0 46
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FrameIndex TLCF P 0 47
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FrameIndex TLCF Q 0 48
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FrameIndex TLCF R 0 49
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FrameIndex TLCF S 0 50
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// idle
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FrameIndex TLCI A 0 51
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FrameIndex TLCI B 0 52
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// down
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FrameIndex TLCD A 0 66
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FrameIndex TLCD B 0 67
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FrameIndex TLCD C 0 68
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FrameIndex TLCD D 0 69
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FrameIndex TLCD E 0 70
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FrameIndex TLCD F 0 71
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FrameIndex TLCD G 0 72
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// thrown frame
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FrameIndex TLCT A 0 52
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// thrown
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FrameIndex TLCT B 0 53
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FrameIndex TLCT C 0 54
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FrameIndex TLCT D 0 55
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FrameIndex TLCT E 0 56
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FrameIndex TLCT F 0 57
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FrameIndex TLCT G 0 58
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FrameIndex TLCT H 0 59
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FrameIndex TLCT I 0 60
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FrameIndex TLCT J 0 61
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FrameIndex TLCT K 0 62
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FrameIndex TLCT L 0 63
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FrameIndex TLCT M 0 64
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// down 2
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FrameIndex TLD2 A 0 77
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FrameIndex TLD2 B 0 78
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FrameIndex TLD2 C 0 79
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FrameIndex TLD2 D 0 80
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FrameIndex TLD2 E 0 81
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FrameIndex TLD2 F 0 82
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FrameIndex TLD2 G 0 83
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// idle 2
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FrameIndex TLI2 A 0 88
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FrameIndex TLI2 B 0 89
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FrameIndex TLI2 C 0 90
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FrameIndex TLI2 D 0 91
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FrameIndex TLI2 E 0 92
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FrameIndex TLI2 F 0 93
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FrameIndex TLI2 G 0 94
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FrameIndex TLI2 H 0 95
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FrameIndex TLI2 I 0 96
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FrameIndex TLI2 J 0 97
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FrameIndex TLI2 K 0 98
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FrameIndex TLI2 L 0 99
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FrameIndex TLI2 M 0 100
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FrameIndex TLI2 N 0 101
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FrameIndex TLI2 O 0 102
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FrameIndex TLI2 P 0 103
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FrameIndex TLI2 Q 0 104
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FrameIndex TLI2 R 0 105
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FrameIndex TLI2 S 0 106
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}
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