Translocator implemented. Tweaked some little things about the HUD, too.
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9 changed files with 619 additions and 6 deletions
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@ -690,6 +690,11 @@ Class UTMainHandler : StaticEventHandler
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}
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}
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override void WorldThingSpawned( WorldEvent e )
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{
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if ( e.Thing.bBOSS ) e.Thing.bNOTELEFRAG = true;
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}
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ui void StartMenu()
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{
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if ( gamestate != GS_TITLELEVEL ) return;
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