This branch is a staging area for changes that will make it to devel once they are fully implemented.
Everything in here is highly unstable and may not work. Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed. The diff is kinda fucky on the font restructure due to flaky rename detection.
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What began as a test for importing UT vertex meshes has turned into an actual
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full UT weapon and item mod.
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This mod requires GZDoom 4.2.0 or later.
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This mod requires GZDoom g4.3pre-30-g772adc86b or later.
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## Currently implemented
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@ -80,7 +80,6 @@ This mod requires GZDoom 4.2.0 or later.
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overhaul (mainly to clean up the current, messy implementation of this)
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- Add weapon attachment support to player models when that is also added in
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(at the moment all player models have an integrated placeholder weapon)
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- Unreal 1 weapons mod and maybe also a monsters mod
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- Port some of my UT weapon mods (and maybe also some of my personal faves by
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others, such as Psi Weapon Dreams)
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- Hexen/Strife compatibility ???
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