Reduced extra ammo cost of Enhanced Shock Rifle Combo from +2 to +1.

Changed the HUD ammo bar drawing so it skips weapons that are out of ammo.
Added bug note about the translocator and player blocking lines being ignored.
This commit is contained in:
Marisa the Magician 2018-06-03 16:17:54 +02:00
commit a73a2b2977
3 changed files with 5 additions and 4 deletions

View file

@ -59,5 +59,6 @@ This mod requires very recent devbuilds of GZDoom or QZDoom. You can get them
- Pulse gun beams behave oddly when the player is moving or looking up and
down. This might just be a rendering interpolation glitch, as usual
- Translocator allows telefragging of other players in coop.
- Culling on weapon models breaks when invisibility is active, this is an
engine bug caused by negative scaling and I've already reported it.
- Translocator modules go through player blocking lines, this can be easily
abused to screw up map flow. Blocking on player lines requires engine-side
changes, so this will take some effort.