Reduced extra ammo cost of Enhanced Shock Rifle Combo from +2 to +1.
Changed the HUD ammo bar drawing so it skips weapons that are out of ammo. Added bug note about the translocator and player blocking lines being ignored.
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3 changed files with 5 additions and 4 deletions
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@ -536,7 +536,7 @@ Class SuperShockBeam : Actor
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ExplodeMissile(null,t.Results.HitActor);
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if ( t.Results.HitActor is 'ShockHitbox' )
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{
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if ( target ) target.TakeInventory('EnhancedShockAmmo',2);
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if ( target ) target.TakeInventory('EnhancedShockAmmo',1);
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let b = t.Results.HitActor.target;
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b.ExplodeMissile(null,self);
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b.A_Explode(Random[ASMD](15000,16000),400);
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