Reduced extra ammo cost of Enhanced Shock Rifle Combo from +2 to +1.

Changed the HUD ammo bar drawing so it skips weapons that are out of ammo.
Added bug note about the translocator and player blocking lines being ignored.
This commit is contained in:
Marisa the Magician 2018-06-03 16:17:54 +02:00
commit a73a2b2977
3 changed files with 5 additions and 4 deletions

View file

@ -536,7 +536,7 @@ Class SuperShockBeam : Actor
ExplodeMissile(null,t.Results.HitActor);
if ( t.Results.HitActor is 'ShockHitbox' )
{
if ( target ) target.TakeInventory('EnhancedShockAmmo',2);
if ( target ) target.TakeInventory('EnhancedShockAmmo',1);
let b = t.Results.HitActor.target;
b.ExplodeMissile(null,self);
b.A_Explode(Random[ASMD](15000,16000),400);