Various improvements, fixes and rebalances that I'm too tired to list through.
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1b7a288bf5
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13 changed files with 260 additions and 74 deletions
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@ -30,13 +30,17 @@ Class MiniAmmo : Ammo
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Default
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{
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Tag "Large Bullets";
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Inventory.PickupMessage "You picked up 50 bullets.";
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Inventory.PickupMessage "You picked up %d bullets.";
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Inventory.Amount 50;
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Inventory.MaxAmount 200;
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Ammo.BackpackAmount 100;
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Ammo.BackpackMaxAmount 400;
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Ammo.DropAmount 20;
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}
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override String PickupMessage()
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{
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return String.Format(pickupmsg,Amount);
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}
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States
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{
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Spawn:
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@ -102,7 +106,7 @@ Class Minigun : UTWeapon
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A_Overlay(-2,"MuzzleFlash",true);
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A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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A_OverlayRenderstyle(-2,STYLE_Add);
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if ( (alt && (invoker.bcnt++ < 3)) || (invoker.bcnt++ < 5) ) return;
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if ( (alt && (invoker.bcnt++ < 2)) || (invoker.bcnt++ < 4) ) return;
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invoker.bcnt = 0;
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if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;
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invoker.FireEffect();
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