Various improvements, fixes and rebalances that I'm too tired to list through.
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1b7a288bf5
commit
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13 changed files with 260 additions and 74 deletions
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@ -52,13 +52,18 @@ Class DamageAmplifier : Powerup
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Powerup.Color "EE00FF", 0.15;
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}
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override void BeginPlay()
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{
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Super.BeginPlay();
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if ( deathmatch ) EffectTics /= 2;
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}
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override void InitEffect()
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{
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Super.InitEffect();
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l = Spawn("DamageAmpLight",Owner.pos);
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l.target = Owner;
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l.master = self;
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if ( deathmatch ) EffectTics /= 2;
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}
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override void DoEffect()
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@ -197,11 +202,16 @@ Class PowerUTInvisibility : PowerInvisibility
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{
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Default
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{
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Powerup.Duration -80;
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Powerup.Duration -100;
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Powerup.Strength 90;
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Powerup.Mode "Additive";
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Powerup.Color "FFFFFF", 0.1;
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}
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override void BeginPlay()
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{
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Super.BeginPlay();
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if ( deathmatch ) EffectTics /= 2;
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}
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override void EndEffect()
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{
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Super.EndEffect();
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