Various improvements, fixes and rebalances that I'm too tired to list through.
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1b7a288bf5
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a99c38fd75
13 changed files with 260 additions and 74 deletions
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@ -1115,9 +1115,9 @@ Class EnhancedShockAmmo : Ammo
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{
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int ticcnt;
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override void PostBeginPlay()
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override void BeginPlay()
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{
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Super.PostBeginPlay();
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Super.BeginPlay();
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if ( deathmatch )
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{
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MaxAmount /= 2;
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@ -1167,7 +1167,6 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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if ( deathmatch ) AmmoGive1 /= 2;
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}
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action void A_SShockFire()
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{
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@ -1266,6 +1265,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
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+WEAPON.AMMO_OPTIONAL;
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+WEAPON.ALT_AMMO_OPTIONAL;
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+WEAPON.CHEATNOTWEAPON;
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+INVENTORY.IGNORESKILL;
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}
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States
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{
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