From a9ef4344b455b97fac4bf8b3d888f897b33b7455 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Sun, 12 Aug 2018 02:02:45 +0200 Subject: [PATCH] Update readme. --- Readme.md | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/Readme.md b/Readme.md index 9b23821..a975f37 100644 --- a/Readme.md +++ b/Readme.md @@ -71,7 +71,13 @@ This mod requires GZDoom 3.4.0 or later. - Sometimes the slave enforcer has its psprite "lower" slightly while the main enforcer is reloading. No idea what causes this (Could be bobbing-related) - - Pulse gun beams behave oddly when the player is moving or looking up and - down. This might just be a rendering interpolation glitch, as usual - Translocator allows telefragging of other players in coop - - Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly + - Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly. + This is due to the unavailability of 3D floor data on ZScript and will be + fixed once 3D floors are exported to scripting + +## Known bugs that are not this mod's fault + + - Pulse gun beams behave oddly when the player is moving or looking up and + down. This is a rendering interpolation bug in GZDoom that has been fixed + already in recent devbuilds \ No newline at end of file