Changed up all the model offsets again due to complaints about inconsistency with UT.
Added view-space effects to Enforcer and Biorifle, others will follow soon. Added smoke particles to spent casings. Added green smoke particles to biorifle sludge explosions. Touched up how rockets and grenades are fired. Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
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20 changed files with 176 additions and 68 deletions
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@ -158,8 +158,9 @@ Model "ShockRifle"
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SurfaceSkin 0 3 "asmd_t3.png"
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SurfaceSkin 0 4 "asmd_t4.png"
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AngleOffset 90
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RollOffset 3 // subtly hide an ugly looking part of the model
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Scale 0.15 -0.12 0.15
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Offset 3.9 -17.6 -6.1
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Offset 5.1 -18.4 -5.2
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// select
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FrameIndex ASMS A 0 0
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@ -245,8 +246,9 @@ Model "EnhancedShockRifle"
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SurfaceSkin 0 3 "sasmd_t3.png"
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SurfaceSkin 0 4 "sasmd_t4.png"
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AngleOffset 90
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RollOffset 3 // subtly hide an ugly looking part of the model
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Scale 0.15 -0.12 0.15
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Offset 3.9 -17.6 -6.1
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Offset 5.1 -18.4 -5.2
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// select
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FrameIndex ASMS A 0 0
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