1.3 update, cleaning up and GZDoom 4.11 features.
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21 changed files with 279 additions and 351 deletions
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@ -722,10 +722,7 @@ Class BioRifle : UTWeapon
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A_AlertMonsters();
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if ( alt ) A_QuakeEx(1+int(0.5*invoker.charge),1+int(0.5*invoker.charge),1+int(0.5*invoker.charge),5+int(1.2*invoker.charge),0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.charge);
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else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+8*y-5*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,8,-5);
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Actor p;
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if ( alt )
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{
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@ -793,6 +790,7 @@ Class BioRifle : UTWeapon
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Weapon.AmmoGive 25;
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UTWeapon.DropAmmo 5;
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UTWeapon.NameColor "00 FF 00";
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UTWeapon.BobDamping .9;
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}
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States
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{
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