1.3 update, cleaning up and GZDoom 4.11 features.

This commit is contained in:
Marisa the Magician 2023-08-25 23:45:52 +02:00
commit ac4c53b3ef
21 changed files with 279 additions and 351 deletions

View file

@ -722,10 +722,7 @@ Class BioRifle : UTWeapon
A_AlertMonsters();
if ( alt ) A_QuakeEx(1+int(0.5*invoker.charge),1+int(0.5*invoker.charge),1+int(0.5*invoker.charge),5+int(1.2*invoker.charge),0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05+0.01*invoker.charge);
else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
Vector3 x, y, z;
double a, s;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+8*y-5*z);
Vector3 origin = dt_Utility.GetFireOffset(self,10,8,-5);
Actor p;
if ( alt )
{
@ -793,6 +790,7 @@ Class BioRifle : UTWeapon
Weapon.AmmoGive 25;
UTWeapon.DropAmmo 5;
UTWeapon.NameColor "00 FF 00";
UTWeapon.BobDamping .9;
}
States
{