1.3 update, cleaning up and GZDoom 4.11 features.
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66e5a1c74c
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21 changed files with 279 additions and 351 deletions
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@ -131,8 +131,8 @@ Class UTChainsaw : UTWeapon
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-4*z);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-4);
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FLineTraceData d;
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LineTrace(angle,90,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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if ( d.HitType == TRACE_HitActor )
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@ -179,8 +179,8 @@ Class UTChainsaw : UTWeapon
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if ( initial ) invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-2*z);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,0,-2);
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FLineTraceData d;
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double ang = (angle-60)+120*invoker.sawcnt;
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LineTrace(ang,90,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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@ -232,9 +232,7 @@ Class UTChainsaw : UTWeapon
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}
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else A_QuakeEx(0,0,0,2,0,1,"",QF_RELATIVE,rollIntensity:0.2);
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if ( bAlt || Random[Chainsaw](0,2) ) return;
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),5*x+y-3*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,5,1,-3);
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for ( int i=0; i<5; i++ )
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{
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let s = Spawn("UTViewSmoke",origin);
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@ -254,6 +252,7 @@ Class UTChainsaw : UTWeapon
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Weapon.UpSound "chainsaw/select";
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Weapon.SlotNumber 1;
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Weapon.SelectionOrder 9;
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UTWeapon.BobDamping .4;
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+WEAPON.MELEEWEAPON;
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+FORCEPAIN;
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+NOEXTREMEDEATH;
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