1.3 update, cleaning up and GZDoom 4.11 features.

This commit is contained in:
Marisa the Magician 2023-08-25 23:45:52 +02:00
commit ac4c53b3ef
21 changed files with 279 additions and 351 deletions

View file

@ -388,9 +388,9 @@ Class UTRocketLauncher : UTWeapon
A_QuakeEx(2+num,2+num,2+num,6+num,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1+num*0.05);
Vector3 x, y, z, x2, y2, z2;
double a, s;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+3*y-3*z);
[x2, y2, z2] = dt_Utility.GetAxes(angle,BulletSlope(),roll);
[x, y, z] = dt_Utility.GetPlayerAxes(self);
Vector3 origin = dt_Utility.GetFireOffset(self,10,3,-3);
[x2, y2, z2] = dt_Utility.GetPlayerAxesAutoAimed(self);
Actor p;
if ( weap.bAltFire )
{
@ -469,8 +469,8 @@ Class UTRocketLauncher : UTWeapon
while ( a = Actor(t.Next()) )
{
if ( !a.bSHOOTABLE || (a.Health <= 0) || a.bKilled || !a.bIsMonster || a.bCorpse || (a == self) || isTeammate(a) || !CheckSight(a) ) continue;
Vector3 viewdir = dt_Utility.Vec3FromAngle(angle,pitch);
Vector3 reldir = level.Vec3Diff(Vec2OffsetZ(0,0,player.viewz),a.Vec2OffsetZ(0,0,a.pos.z+a.height*0.5));
Vector3 viewdir = dt_Utility.GetPlayerViewDir(self);
Vector3 reldir = level.Vec3Diff(dt_Utility.GetPlayerEye(self),a.Vec2OffsetZ(0,0,a.pos.z+a.height*0.5));
double reldist = reldir.length();
if ( reldist > 2000 ) continue;
if ( reldir.unit() dot viewdir < 0.99 ) continue;
@ -507,6 +507,7 @@ Class UTRocketLauncher : UTWeapon
Weapon.AmmoGive 6;
UTWeapon.DropAmmo 3;
UTWeapon.NameColor "FF 00 00";
UTWeapon.BobDamping .35;
}
States
{