1.3 update, cleaning up and GZDoom 4.11 features.

This commit is contained in:
Marisa the Magician 2023-08-25 23:45:52 +02:00
commit ac4c53b3ef
21 changed files with 279 additions and 351 deletions

View file

@ -106,9 +106,7 @@ Class ImpactHammer : UTWeapon
return;
}
FLineTraceData d;
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+3*y-4*z);
Vector3 origin = dt_Utility.GetFireOffset(self,10,3,-4);
LineTrace(angle,40,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
if ( (invoker.chargesize > 1) && (d.HitType == TRACE_HitActor) )
player.SetPSprite(PSP_WEAPON,ResolveState("Release"));
@ -121,9 +119,8 @@ Class ImpactHammer : UTWeapon
A_StartSound("impact/release",CHAN_WEAPON);
invoker.FireEffect();
A_AlertMonsters(gameinfo.gametype&GAME_Strife?100:0);
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+3*y-4*z);
Vector3 x = dt_Utility.GetPlayerViewDir(self);
Vector3 origin = dt_Utility.GetFireOffset(self,10,3,-4);
double realcharge = min(1.5,invoker.chargesize);
FLineTraceData d;
LineTrace(angle,60,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
@ -187,8 +184,8 @@ Class ImpactHammer : UTWeapon
A_AlertMonsters(gameinfo.gametype&GAME_Strife?100:0);
A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+3*y-4*z);
[x, y, z] = dt_Utility.GetPlayerAxes(self);
Vector3 origin = dt_Utility.GetFireOffset(self,10,3,-4);
FLineTraceData d;
LineTrace(angle,120,BulletSlope(),TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
double dscale = d.Distance/120.;
@ -250,6 +247,7 @@ Class ImpactHammer : UTWeapon
Weapon.SelectionOrder 9;
+WEAPON.MELEEWEAPON;
UTWeapon.NameColor "FF C0 00";
UTWeapon.BobDamping 1.1;
}
States
{