1.3 update, cleaning up and GZDoom 4.11 features.
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21 changed files with 279 additions and 351 deletions
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@ -241,6 +241,7 @@ Class Ripper2 : UTWeapon
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Weapon.AmmoGive 10;
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UTWeapon.DropAmmo 5;
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UTWeapon.NameColor "00 FF FF";
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UTWeapon.BobDamping .35;
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}
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action void A_RazorFire( bool alt = false )
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{
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@ -255,9 +256,7 @@ Class Ripper2 : UTWeapon
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A_AlertMonsters();
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if ( alt ) A_QuakeEx(3,3,3,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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else A_QuakeEx(1,1,1,5,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.08);
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+6*y-4*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,6,-4);
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Actor p;
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if ( alt ) p = Spawn("Razor2Alt",origin);
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else p = Spawn("Razor2",origin);
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