1.3 update, cleaning up and GZDoom 4.11 features.
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66e5a1c74c
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21 changed files with 279 additions and 351 deletions
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@ -95,9 +95,10 @@ Class SniperRifle : UTWeapon
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let l = Spawn("SniperLight",pos);
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l.target = self;
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x);
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if ( !zoomed ) origin = level.Vec3Offset(origin,y*4-z*2);
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[x, y, z] = dt_Utility.GetPlayerAxes(self);
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Vector3 origin;
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if ( zoomed ) origin = dt_Utility.GetFireOffset(self,10,0,0);
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else origin = dt_Utility.GetFireOffset(self,10,4,-2);
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FLineTraceData d;
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double pt = BulletSlope();
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LineTrace(angle,10000,pt,TRF_ABSPOSITION,origin.z,origin.x,origin.y,d);
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@ -189,6 +190,7 @@ Class SniperRifle : UTWeapon
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Weapon.Kickback 250;
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UTWeapon.DropAmmo 2;
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UTWeapon.NameColor "00 00 FF";
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UTWeapon.BobDamping .35;
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+NOEXTREMEDEATH;
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}
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States
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