1.3 update, cleaning up and GZDoom 4.11 features.
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66e5a1c74c
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21 changed files with 279 additions and 351 deletions
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@ -416,9 +416,7 @@ Class Translocator : UTWeapon
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A_StartSound("transloc/throw",CHAN_WEAPON);
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-8*y-12*z);
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-8,-12);
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let p = Spawn("TranslocatorModule",origin);
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p.target = self;
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p.angle = angle;
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@ -591,9 +589,7 @@ Class OldTranslocator : Translocator
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A_StartSound("transloc/throw",CHAN_WEAPON);
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invoker.FireEffect();
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A_AlertMonsters();
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Vector3 x, y, z;
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[x, y, z] = dt_Utility.GetAxes(angle,pitch,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+15.0*x-10.0*y-4.0*z;
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Vector3 origin = dt_Utility.GetFireOffset(self,10,-10,-4);
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let p = Spawn("OldTranslocatorModule",origin);
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p.target = self;
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p.angle = angle;
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