1.3 update, cleaning up and GZDoom 4.11 features.
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21 changed files with 279 additions and 351 deletions
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@ -1156,7 +1156,8 @@ Class UTHud : BaseStatusBar
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lastfragcnt = CPlayer.killcount;
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}
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vtracer.ignore = CPlayer.mo;
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vtracer.trace(CPlayer.mo.Vec2OffsetZ(0,0,CPlayer.viewz),CPlayer.mo.CurSector,dt_Utility.Vec3FromAngle(CPlayer.mo.angle,CPlayer.mo.pitch),1000,0);
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Vector3 origin = dt_Utility.GetPlayerEye(CPlayer.mo);
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vtracer.trace(origin,level.PointInSector(origin.xy),dt_Utility.GetPlayerViewDir(CPlayer.mo),1000,0);
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if ( vtracer.Results.HitType != TRACE_HitActor ) return;
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lastseen = vtracer.Results.HitActor;
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lastseentic = level.time;
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