Rebalanced splash damages. Restored vanilla UT damage radii.
Corrected Ripper alt projectile damage. They actually do deal both direct hit and splash damage. Made UDamage and Enhanced Shock Rifle last longer outside of deathmatch.
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7 changed files with 36 additions and 22 deletions
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@ -58,6 +58,7 @@ Class DamageAmplifier : Powerup
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l = Spawn("DamageAmpLight",Owner.pos);
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l.target = Owner;
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l.master = self;
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if ( deathmatch ) EffectTics /= 2;
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}
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override void DoEffect()
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